70 Prayer
66 Mining
65 Hunter
60 Construction
Must have completed the Camelot Training Room
Must have fully completed the Soul Wars tutorial
Must have completed at least one game of Soul Wars
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Speak to Zimberfizz at the starting area of Soul Wars. He will inform you that "his highness" has been acting "funny like" and that it's his opinion that Nomad is up to something evil. Nomad will then chip in and say he's leaving for a while.
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Investigate Nomad's tent. You will see a trap door under the bedding and will see a cut scene with Nomad fighting Dark Elites.
Note: Use the cut scene of Nomad fighting the Dark Elite mage, warrior, and ranger to get hints for the final battle. In the temple under Nomad’s tent there are many high level spectral warriors in multi-attack areas. Once killed, they will not respawn, unless you log out or leave the temple, so protect from melee, food, prayer potions, a weapon and armor are recommended.
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At the end of the cut-scene Nomad will appear. Speak to him. He takes you for an assassin at first, and will advise you to leave the area and not come back, and then he will teleport out.
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Near the entrance to the temple is an adventurer’s backpack on the floor. Search and take a pickaxe out of it, this will be required later.
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Continue west into the temple and you will come to an arcane doorway to the north and two doorways to the south. A barrier prevents you from entering the northern doorway.
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Go through the south western doorway. Head to the south of the room and climb up the ladder, then go north and climb up the next ladder. There is a water source in this room; you'll notice that the water is trying to make its way to the north. Click the two statues to move them so the water can flow from south to north and flow to the room below.
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Go back down to the previous level, In this room are 2 levers, operate both of them so the water will flow from north to south.
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Go down another level, to the room with eight statues in it. Your goal in this room is to destroy the machine by making three channels of water flow under the machine. Each statue has a different way of changing the flow of the water. On top of each statue is an indication of how it will affect the flow of the water. Once you succeed, the machine will be broken. Move the statues by clicking on them until sufficient water flows under the machine to break it.
Note: Killing the spectral attendants before you begin will allow you to concentrate on the puzzle without interruption. An easy way to kill all Spectral attendants is to run around until all 6 of them are following you. You can then trap them behind a statue and you can safely attack them with Ranged, Magic or a halberd. There are many different answers to the puzzle; this one here is an example of one correct solution.
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Make your way back up the ladder in this room to the second floor and pull the southern lever so the water flows from north to east this time. You'll notice that there's a pile of rubble in the way. Use the pickaxe you've collected earlier to mine the rubble to allow the water to flow.
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Go back down the ladder and go to the main room, you'll see that the Arcane Doorway is only powered by one conductor now. To break this one, go through the south-eastern doorway.
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In this room there are two Spectral attendants putting fuel in the machine to the east, kill them. They will drop fuel cells, pick them up and pick some more up from one of the tables north-east or south-east. If you drop a fuel cell, a creature will jump out of the machine to eat the fuel.
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Mining the rubble in step 9 created a waterfall at the western wall of this room. You need to make a path of fuel cells around the walls to lure the creature from the machine to the waterfall, but the creature will only eat three to four fuel cells before it'll jump back into the machine. Place the fuel cells here repeatedly until the machine is broken.
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Make your way back to the Arcane door, you'll see that it's unlocked. Enter it and you'll end up in a large round room. Make your way to the west wall and enter the doorway.
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Run west and you'll come along a machine that's protected by vines. There's no way to destroy these vines, so go further west until the path splits to the north and south. Go to the south-western corner and attack the vine; it will retreat into the ground. There are three vines left which you'll need to attack. They are located southeast, northwest and northeast in the room.
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After getting rid of the four vines, you'll get a message that you hear a loud roar. Read the following before going back to the room with the machine! The machine is protected by a level 140 Decaying avatar which can hit over 400 damage per hit. You'll need to kill him in order to destroy the machine; using Protection from Melee is advised, since he'll deal a lot of damage otherwise. When the Avatar reaches about 75% of his health bar he will try healing himself by eating a vine that popped out of the floor. You can interrupt this by destroying the vine before he reaches it. The vine will be located northwest in the machine room.
At 50% of the Avatar's health, a vine will appear south-east in the room and at 25% one will appear northeast. After this, he won't be able to heal himself any more and you can finally finish killing him. There are several safe spots so using ranged or a dragon halberd is usefull.
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Go east through the doorway so you'll end up in the big round room again, only this time go to the eastern wall. There will be a knight lying on the floor, talk to him. He will mention "only the pious will survive" and "waves and waves of fire". He means the Piety prayer and a fire wave spell.
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Go in the room and activate your Piety prayer. When you run east to the water, you'll notice an unfinished path of slabs. You need to finish the path over the water to get to the machine on the other side. The slabs are scattered around the room; collect them.
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After collecting the slabs, place them in the water so you can get to the other side. Once there, you'll see a few barrels of explosives near the machine. Cast a Fire wave spell on the barrels. The explosives and the machine will explode.
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Now make your way back to the Soul Wars bank and get ready to kill Nomad. After preparing for the fight, go back into the tent and through the first Arcane door, then straight north to the next Arcane door. The fight will take place in this next room.
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During the fight, try to keep your Life points as high as possible. Nomad uses four different attacks. When Nomad has about 25% of his lifepoints left, he will heal himself to around half his lifepoints; he can only do this once.
His first attack is normal combat, protection prayers don't seem to have an effect so don't bother using them. After a while he'll place mines in a circle around you. If you step on them, you'll be dealt 400 damage and you'll lose some run energy. His second attack is when he starts to power up for a while, he will hit a 750 on you, unless you can run behind a pillar before it hits you. This will stop you getting hit by his attack. After this, he will teleport out and then back in with three duplicates, making four of him, which will all hit 50s on you. Hit each of them once until there is only one Nomad left. Nomad will freeze you so that you won't be able to fight back with melee. Make sure you have your full Life points or brewed to over your lifepoints level. Nomad will hit you for one less then your lifepoints level. From here on, his attack style repeats themselves all over again. Once Nomad is at 25% health for the second time he will enter the beserker mode. While in this mode you will need to melee him, otherwise he will slowly regain lifepoints.
Note: If you stay at a safespot for too long, he will yell "coward" and teleport to the center of the room, where he will regain full health. To prevent this from happening, leave the safespot and let him attack you once as soon as he shouts "face me".
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When you've defeated Nomad, you will be teleported to the Soul Wars lobby. Speak to Zimberfizz, and a cutscene will occur.
Congratulations, Quest Complete!
This Quest Guide was written by lanka, Rowan, and Heavens_Vibe. Thanks to DarkAlice, Ludo, Crablogger, Egekalaycan, Teh_Admiral, Salvette, Scott, Byzantine279 , Rowan, Clamball, Im4eversmart, and Sytheus for corrections.
This Quest Guide was entered into the database on Sat, Jan 16, 2010, at 08:22:17 AM by Scott, and it was last updated on Wed, May 01, 2013, at 12:49:57 AM by Zidane3838.
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