Difficulty:
Master
Length:
Long
Quest Requirements:
Skill/Other Requirements:
Quests Unlocked/Partially Unlocked by completing this Quest:
Items Needed at Quest Start:
Items Needed to Complete Quest:
Blue dye, Green dye, Red dye, Yellow dye (can be obtained during the quest).
Items Recommended for Quest:
Food and Antipoison potions for moving around Isafdar.
Items Acquired During Quest:
Quest Points:
2
Reward:
25,000 Thieving experience and Constitution experience and 2 free Treasure Hunter keys.
Start Point:
Southwest of Lletya or east of the Tyras Camp.
To Start:
Talk to Eluned.
Instructions:
  1. Find Eluned either southwest of Lletya by the Magic trees or in the clearing east of the Tyras Camp and talk to her to learn that Arianwyn wants to meet with you in the village of Lletya and offers to take you there. Agree and you will appear in Lletya and be given a Teleport crystal (4) which can be used to teleport to the village in future, however you will need to have Eluned recharge it for a small price once the charges are used up.

    Note: Eluned switches between the two spots every 5 minutes, so you may need to wait around a bit until she appears.
    Eluned
  2. Talk to Arianwyn in the large building on the east side of the village and he will tell you that he has recently seen a large increase in the numbers of Mourners crossing the Arandar Pass. When you ask why plague healers would be in the mountains, he will inform you that the Mourners are actually dark elves from Prifddinas in disguise and ask you to infiltrate the Mourners in West Ardougne to find out what they're up to.
    Arianwyn
  3. Head to the Arandar Pass found southwest of the Tree Gnome Stronghold and go through the gate. Wait for a Mourner to make their way down the pass and attack him. Once dead, he will drop Mourner boots, Mourner gloves, a Mourner cloak, a Mourner top, Mourner trousers, a Gas mask and a Mourner letter which provides a recommendation to join the Death Guard. Pick all of these items up and you will accidently rip the trousers and splatter blood on the top.

    Note: The easiest way to reach the Arandar Pass is either by using the Eagles' Peak lodestone home teleport and heading southeast or teleporting to the Tree Gnome Stronghold via Spirit tree and heading southwest from the stronghold gate. You can also walk through Isafdar to the pass from Lletya, but should beware of the traps and other obstacles on the way.
    Mourner
  4. To clean the Bloody mourner top, make your way to Taverley and talk to Tegid who can be found washing clothes in the lake southwest of the Pet Shop. He will tell you about a special soap he uses to remove all stains, but refuses to give you any and so you should search the basket next to him to just steal Tegid's soap instead. Use this on the Bloody mourner top with a Bucket of water to clean out the blood stains and obtain a Mourner top.

    Note: The easiest way to reach Taverley is via the Taverley lodestone home teleport.
    Tegid
  5. To repair the damaged Mourner trousers, use your Teleport crystal to travel to Lletya and talk to Oronwen the seamstress in the Clothes Shop. Ask her if she can repair the trousers and she will agree to do so if you give her Bear fur and 2 pieces of Silk. Give them to her and wait a minute for her to complete the repair and then talk to her again to obtain Mourner trousers.

    Note: If you do not have any colored dyes, purchase them while you are still in Lletya to save some time.
    Oronwen
  6. Now it's time to infiltrate the Mourners. Wear only the Mourner equipment and head to their headquarters in the northeast corner of West Ardougne. Enter the building and climb down the trapdoor in the northwest room to find yourself in a dungeon.

    Note: If you have anything equipped other than Mourner clothing, then you will not be able to enter the headquarters.
    Mourner door
  7. Find the Head Mourner in the southeast room and talk him. He will ask for your letter of recommendation and you'll give him the Mourner letter you obtained earlier.

    He'll now tell you that the Mourner's have been fooling the people of Ardougne into believing that the plague exists by dying sheep to make them look ill, however the color is now washing away and needs to be re-applied, but the gnome-made device they used has broken and they have run out 'fat green parcels' they were using as ammunition. At the end of the conversation, he'll give you a Broken device and Tarnished key for the cell next door where they're keeping a gnome inventor.
    Head Mourner
  8. Open the cell next door and talk to the Gnome on a rack and he'll refuse to tell you how to fix the device and no form of torture will make him talk, however he accidently mentions that his feet are ticklish and he loves Toad crunchies. So, use a Feather on him to tickle his feet and he'll still refuse to talk. Tickle him again and you'll also tease him by holding the Toad crunchies just out of reach until he gives in and tells you to bring him Leather and a Magic log.

    Speak to him again and agree to release him, a Mourner will stop you but you'll convince him that the gnome needs be released and then give the leather and logs to the Gnome and he'll give you a Fixed device in return.
    Gnome on a rack
  9. Before you can use the device, you'll need to obtain some ammunition for it. To do so, make sure you have your Ogre bellows and the various colored dyes and head to the swamps found between Gu'Tanoth and the Feldip Hills. Use the Red dye on the bellows to obtain Red dye bellows and then use these bellows on one of the toads hopping around the swamp pools to fill it with the dye and obtain a Red toad.

    Repeat this for the Blue dye, Green dye and Yellow dye so that you also have a Blue toad, Green toad and Yellow toad.

    Note: The easiest way to reach the Swamp toads is teleporting via the Fairy Ring Code A K S and then walking northeast. If you have lost your bellows, they can be re-obtained from the chest in Rantz's cave. You may want to collect more than one of each toad in case you need more ammo for the device.
    Toads
  10. Next, make your way to East Ardougne's north bank and you'll see some red sick-looking sheep wandering around just northwest of it. Now use a Red toad on the Fixed device and equip it, then open the Worn Equipment tab and right click the device and select Fire to open up the aiming interface. Use the arrows to move the crosshairs around and position it with a sheep directly in the middle and click the red button in the middle of the arrows to fire the toad and re-dye the sheep. If you miss, you'll need to reload with another Red toad and try again.

    Note: The easiest way to reach the sheep is via the Ardougne lodestone teleport and walk east. You may need to be using the RS3 interface layout to be able to accurately hit the sheep as the crosshairs appear to be out of alignment on other layouts.
    Crosshairs
  11. Repeat this process with your Blue toad, Green toad and Yellow toad by finding the Blue, Green and Yellow sheep at the locations shown on this map:
    Sheep
  12. Once you've re-dyed all of the sheep, return to the Head Mourner and he tell you that the Mourner's stew was recently poisoned and ask you to find out who made the poison and what they used so that you can replicate it and use your own batch of the poison to contaminate two of West Ardougne's three food stocks so that the citizens remain ill and maintain the appearance that the plague exists so that they can be used as slaves. Before continuing, exit the Mourner headquarters and take the Rotten apple from the ground northwest of the building.
    Rotten apple
  13. Head over to Elena's house in the northwest corner of East Ardougne and after revealing that you're not actually a Mourner, ask her about making a poison from the Rotten apple and she'll tell you that when you used it previously, the poison probably actually came from a mould. After explaining to her why you need the poison, give her the apple and after giving her the chance to examine it for a few minutes, talk to her again and she'll tell you the steps required to make a poison from the apple mould and give you a Sieve.
    Elena's house
  14. The first thing you'll need to do to obtain the poison is to obtain a barrel of mashed apples. To do so, make your way to the apple orchard found northwest of Elena's house, west of Combat Training Camp, and pick up two Barrels and use one on one of the Rotten apple piles to get a barrel of Rotten apples. Use this on the Apple barrel machine to mash them into a mush and obtain an Apple barrel.
    Orchard
  15. Next, teleport to the Tirranwn lodestone if you have unlocked it or use your Teleport crystal to teleport to Lletya and make your way south to the edge of the Poison Waste. Use the second empty Barrel you picked up in the previous step on the tar pits to obtain a Barrel of coal-tar.
    Poison Waste
  16. Make sure you have some Coal and take the Barrel of coal-tar to the Fractionation still outside of the Chemist's building in Rimmington and distill it to get a Barrel of naphtha.

    Note: The easiest way to get Rimmington is via the Port Sarim lodestone home teleport and then walking west to the village.

    How to Distill:
    1. Use the Barrel of coal-tar with the Fractionation still.
    2. Right click on the right side of right valve twice, so the tar will flow at maximum. You will see the pressure indicator on the left go up.
    3. When the indicator reaches the green region, click the right side of the valve on the left to let out pressure. This will raise the indicator on the right.
    4. If the heat indicator is below the green are, add more Coal. Heat rises fairly slow so be cautious when you add coal or else you will reset the process. If it is in the red region, do not add any more Coal until it gets lower.
    Fractionation still
  17. Use the Barrel of naphtha on the Apple barrel to dissolve the mashed apples and obtain a Naphtha apple mix. Use this with your Sieve to strain the mix and obtain Toxic naphtha and finally use this on the range in Rimmington to obtain two piles of Toxic powder.

    Note: Do not attempt to cook the Toxic naphtha on a fire otherwise it will explode and you will have to obtain it from scratch.
  18. Now return to West Ardougne and use the Toxic powder on the sacks of grain found at two of the locations shown in this map:
    Grain sacks map
    Note: The sacks at location 2 are upstairs.
    Grain sacks
  19. Finally, talk to the Head Mourner again he'll be pleased that they'll soon have more slaves. Ask what the slaves are for and he'll mention that the Death Guard have discovered an ancient elven temple built around an altar beneath the mountains that provides a source of great power and they intend to use the slaves to dig to the temple and harness this power to bring back the Dark Lord.

    Congratulations! Quest Complete!
    Quest Complete
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This Quest Guide was written by Javezz. Thanks to Blaze Amor, bloodyneck, Raver, scotto16, 1337CoMmAnDo, Spydenie, evildemon86, Cactuar, Fireball0236, fieldy409, leontjuh1, trekkie, Gnat, holly45638, Fbrink144, Fiend 000, trekkie, Goten1702, Ponteaus, markusthaman, supertrek32, Bellsab, jtfa0007, Mage017, gt390ford, leontjuh1, sir karamu, zhaksta, Henry_n, sir karamu, iamanarab, DRAVAN, Pokedude97, thamasta47, DarkBlitz, dark zorg, Im4eversmart, evilishies, Watsermetjou, Mythiquedame, Yeldarb12, Double_D_Edd, Beau, Alk12, Arkayla, Aredjay, Eragon7985, uknowme60, Amoa123, and Jakaldd for corrections.
This Quest Guide was entered into the database on Tue, Jul 19, 2005, at 11:48:59 AM by Im4eversmart, and it was last updated on Wed, Sep 03, 2014, at 09:09:30 PM by Javezz.

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