Difficulty:
Experienced
Length:
Long
Quest Requirements:
Skill/Other Requirements:
Quests Unlocked/Partially Unlocked by completing this Quest:
Items Needed to Complete Quest:
Pyre logs (Teak or better), 1 Cosmic rune, and 3 Air runes.
Items Recommended for Quest:
Teleports to Canifis, a Shortcut Key, 2 different styles of attack and equipment to kill two level 110 enemies that can use protection prayers, and a druid pouch.
Quest Points:
2
Reward:
3K Magic XP, 2K Agility XP, 4K Crafting XP, 2K Mining XP, 2K Slayer XP, Tome of experience (has three chapters that give 2.5 K XP each), Invandis Flail (30), New 'Vyrewatch' event in Temple Trekking/Burgh de Rott Ramble mini-game, Blood talisman, the ability to craft Blood runes, and 2 free keys for Treasure Hunter.
Start Point:
Burgh de Rott Ramble start point east of Paterdomus.
To Start:
Speak to the enthusiastic Mercenary Adventurer.
Instructions:
  1. Head to the start point for the Burgh de Rott Ramble mini-game, east of the Paterdomus, and talk to the Mercenary Adventurer. He will ask you to escort him to Burgh de Rott after you have investigated some mysterious strangers he saw entering the temple. Ask the adventurer about them then enter the temple to the west and speak to Drezel.

    Note: The easiest way to reach the Burgh de Rott Ramble starting area is by using the Fairy Ring code C K S, or the Canifis lodestone.

    Step 1

  2. Drezel will tell you that he hasn't noticed anything suspicious about the temple, but during the restoration process he discovered a secret room, a columbarium! He will ask you to search the burial chamber and the outside of the temple.

    Step 2

  3. Go through the gate to the west and then climb down the stairs to the north to enter the columbarium.

    Step 3

  4. Once down, search the wall storage just east of the stairs. You will discover the end of what seems to be a Blood talisman! Unfortunately, you will need a key to open the storage case.

    Wall storage

  5. Climb back up the stairs, then follow the path west and leave the temple. Once outside, enter the above ground part of the temple through the large door, then head to the third floor. Make sure you are prepared for battle (with at least two different types of attacks: melee, magic, or range).

  6. As you reach the third floor, a cut scene will ensue involving the suspicious characters. Once finished, you will have to fight two level 110 guards. The guards will switch protection prayers every few attacks, so make sure you have more than one weapon and vary your attacks. The guards will attack using all forms of combat, so be careful! You can teleport out or climb down the stairs if you need to, but you will have to defeat the guards in order to continue.

  7. After they are defeated and teleport away, search the crude table next to the west wall to find a book page and a glove. Now return to Drezel.

    Crude table

  8. Return to Drezel who will tell you to escort the Mercenary Adventurer to Burgh de Rott. This trip will be identical to any other Temple Trekking/Burgh de Rott Ramble mini-game. Bring Druid pouches and a weapon to fight vyrewatch if you plan on taking a harder route. If you are too weak to do this, then just do the easy route and run from all combat adventures.

  9. Upon reaching Burgh de Rott, the adventurer will reveal himself to be fellow Myreque member, Ivan Strom! Head to the Myreque base under the old inn and talk to Veliaf Hurtz.

    Inn

  10. After a short talk about Ivan, tell Veliaf about your encounter in the temple. Afterwards, ask him if he has a job for you. Veliaf will tell you that Safalaan need provisions, and that Safalaan is working on a new weapon to take out the Vyrewatch.

    Veliaf Hurtz

  11. Head southeast and board the small boat to travel to Meiyerditch. Once there, make your way to Safalaan. Refer to the Darkness of Hallowvale quest guide for help (you can get caught by a Vyrewatch and sent to the mines, then mine 15 rocks to reach the location quickly)

    Once in the house indicated with the ladder, climb up the ladder, go east, jump to the east house. Climb down stairs. Walk southeast and push the wall and go through. There is a decorated wall to the north. Press the decoration. Now open the lumpy rug in the center of the floor. Climb down the trapdoor that appears.

    Map using mine route:
    Mine route map

  12. Talk to Safalaan in the underground hideout. He will tell you to talk to fellow member Flaygian Screwte.

  13. Speak to Flaygian and ask him about his research. He will tell you about the book of haemalchemy and how the vyrewatch have a "sixth sense," in which they can predict your moves and evade them. The best way to beat them is to create a new, completely unpredictable weapon.

  14. Talk to Andiess Juip or Kael Forshaw and they will advise you to use a flail. They will also tell you that a recruit has a book about the flail.

  15. Search the bunk beds and lockers to the south until you find the Combat book. Read it then return to Flaygian. He will ask you which page he needs to read. Type in the correct number that you read from the book.

  16. Flaygian will proceed to tell you about rumors of a furnace in Meiyerditch. He will give you a hammer and 10 nails and ask you to go find it. Exit the base and head to the north-eastern most part of Meiyerditch, go to the house 2 houses east and one south of the mining pit to find a pole you can use for the ladder. Use your hammer and nails on it and climb up the new make-shift ladder.

    Wooden post

  17. Jump across the floorboards and then through the wall. Climb up the ladder, then search the trough to discover the old furnace. Now take a piece of Coal from the coal barrel and head down to the bottom floor.

    Trough

  18. Right click the Mass of debris and excavate it, then use your Coal on the furnace. Finally use the 'Light' option on the furnace before returning to Flaygian.

  19. Flaygian will now tell you to make the flail. Take two Silver bars and two Mithril bars from the barrel and a Blessed sickle from the shelf on the south wall. Head to the room to the east of the entrance ladder and search the crate for a Chain link mould.

    Crate

  20. Go back to the furnace and make the Silvthril chain, then return to Flaygian. Talk to him, then show him the Blessed sickle. He will take the chain and sickle from you and tell you to talk to Safalaan.

  21. Safalaan will introduce you to Andiess Juip and Kael Forshaw. He will then tell you that they want to search the laboratory to the north of Meiyerditch. After a short dialogue, if you don't have one on your toolbelt then take a saw from the tool rack. Then head over to the laboratory, which is located in the northeast of Meiyerditch, next the eastern wall (look for the slashed tapestry).

    Slashed tapestry

  22. As you enter the lab, a short cut scene will begin, with you discovering the bodies of Safalaan and the bodyguards. Look at any of the bodies and they will jump up at you! It turns out they were just playing a joke on you.

    Joke

  23. Head to the door to the south of the room and use the search option. This will bring up a choose a tool screen, select to use a saw on the door. Go through the now open door to find yourself in a long tunnel.

    Door

  24. Make your way down the tunnel, being careful of the level 100 Skeletal Hands, level 108 Zombie Hands, and the level 130/136 Mutated Bloodvelds. Continue along northwest until the passage turns a bit southwest. Follow it then go north into a large room with coffins and gravestones. Approach the center and a cut scene with Safalaan and the bodyguards will ensue.

    Room

  25. Head north and search the corpse next to the skull shaped rocks (search to find 1 Cosmic rune, 1 Law rune, 4 or 8 Air runes and 1 or 5 Fire runes). Then search the strange stone and they'll feel familiar to you. Speak to Safalaan again and you will see a short cut scene in which two Vyrewatch will attack. They will kill Andiess and begin to attack Safalaan. Attack the Vyrewatch, although your attacks will deal no damage. Suddenly, Safalaan will perform a magical spell, forcing the Vyrewatch to flee, and you will return back to base.

    Attack

  26. Talk to Safalaan and he will ask you to keep what happened down there quiet. You will agree, and Safalaan will give you the materials to create the Flail of Invandis. Use the emerald on the sickle, then enchant it with the Level-2 Enchant spell. Finally, use the chain on the sickle to get the Invandis Flail.

  27. Talk to Safalaan and he will tell you to put the weapon to the ultimate test by killing a Vyrewatch. The Vyrewatch are strong, above 100 combat, so protection prayer and/or food is advised. Go outside, kill one, then pick up the vrye corpse. Return to Safalaan and he will order you to return to Veliaf in Burgh de Rott and tell him your findings.

    Note: If you wish, you can kill a Vyrewatch before speaking to Safalaan and then you won't have to kill one after.

  28. Return to Burgh de Rott and tell Veliaf the good news. He will advise you to go to Drezel to find out a way to dispose of the corpse. Head to the Paterdomus and talk to Drezel.

  29. Before heading to Drezel go to a bank and grab your pyre logs. Drezel will examine the corpse and tell you that there is a soul in the body, tortured and anxious to be freed. He will then suggest that you go to the columbarium to meditate. Go through the gate west of Drezel then down the stairs to the north. Use your pyre logs on a funeral pyre, followed by the corpse, then light them to obtain an ornate tomb key.

    Burn

  30. Go to where the blood talisman is and use the key on the storage to get it. Drezel will then come down to congratulate and bless you.

  31. Go upstairs and talk to Drezel. He will advise you to go back to Veliaf. Return to Burgh de Rott and talk to him, and he will ask you about the story. After telling him about it, he will reward you.

    Congratulations! Quest Complete!

    Quest Complete

Blood Altar:

The Blood altar is the three skull rocks you investigated earlier in the quest. Although this area is rather remote, you can use a shortcut to get there. Go down the trapdoor behind the bar in Canifis, then search and go through the wall.

Cave entrance

Immediately east of you is a cave entrance, which you must enter. From there, head south and go through another cave entrance. Head east until you reach a Jutting wall, which requires 65 Agility to pass, then continue along the path to find yourself at the area with the strange stones (the altar). Alternatively, you can just go through the Abyss.

Altar

Vyrewatch:

After completing the quest, you may continue to kill Vyrewatches. They are now one of the occuring combat events in the Temple Trekking/Burgh de Rott Ramble mini-game. Each Vyrewatch only drops one item, a Vyre corpse. These corpses can be burned to receive prayer experience, firemaking experience, and an item. For more information on burning vyre corpses, refer to the Vyrewatch Corpse Burning mini-game guide.

Remaking the Invandis Flail:

If you lose your Ivandis flail, you can make another one by doing the following.

You will require the following items: Silver sickle (b), Silver bar (2), Mithril bar (2), Emerald, Sapphire, Cosmic rune (2), Water rune, Air rune (3), Soft clay, and a Rope. Also on your tool belt should be the Chisel, Sickle mould, and the Chain link mould. You also must be on the normal magic spell book in order to cast level 1 jewelry enchantment.

Rod of Ivandis

First, use the soft clay on Ivandis' Tomb, which is located under the Canifis bar. After going through the secret door in the back wall, enter the first cave. Use the soft clay on Ivandis' tomb. Then with a mithril bar, a silver bar, and a sapphire in your inventory, use one of the bars on a furnace, you now have a Silvthrill rod. Next, use Enchant level 1 jewelry on the Silvthrill rod. Finally, with a rope in your inventory, head to the well in the passageway over the river Salve. Use the Silvthrill rod on the well to dunk it in the river, and you will have your Rod of Ivandis.

Ivandis flail

First, use the emerald on your blessed sickle. Cast Enchant Level 2 Jewelry on the jeweled sickle. Next, use your final mithril and silver bars on a furnace to get a silvthril chain. Finally, once you have all the pieces you can use them together to get your Ivandis Flail.

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This Quest Guide was written by ssj_metroid. Thanks to Arkayla, Skeletonmat, alexi, war_fhantom, Wylyne, justin51422, Tinychris1, Zantetsuken, Jakesterwars, Im4eversmart, Clamball, Turkin3, lordelvis31, Ralkal, and MartinReitan for corrections.
This Quest Guide was entered into the database on Tue, Apr 22, 2008, at 01:52:04 PM by Im4eversmart, and it was last updated on Mon, Feb 17, 2014, at 10:31:39 PM by Amoa.

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