90+ Constitution
43+ Prayer (Having Soul Split is advised)
67+ Summoning (Pack Yak is advised)
96+ Herblore
How To Get there:
Make your way to the top of the Musa Point Volcano on Karamja and walk through the middle to the entrance of TzHaar City. The Fight Kiln itself can be found towards the north eastern area of the the city. There are various ways to reach the TzHaar City:
- The Fairy code BLP will take you to straight to the TzHaar City.
- Take the boat from Port Sarim to Musa Point and walk west from there into the volcano.
- Use an Amulet of glory to teleport to Karmaja and walk west from there into the volcano.
- Charter a boat from one of the various harbors to Brimhaven and walk southeast from there into the volcano.
Recommended Gear:
The best method of surviving the Fight Kiln is through Mage, as many of the monsters can be caught behind obstacles which allow easy targets. This section is based for that setup.
Note: You must have at least 85 Magic and Defence to wear the best armor from the lists below.
Recommended Equipment:
- Helmet: Obsidian warrior helm > Verac's Helmet > Helm of Neitiznot
- Body: Obsidian platebody > Ganodermic Poncho
- Legs: Obsidian platelegs > Ganodermic Leggings
- Boots: Obsidian boots > Ragefire boots > Infinity Boots > Mystic Boots
- Gloves: Obsidian gloves > Dominion Tower gloves > Culinaromancer's gloves 10 > Mystic Gloves
- Amulet: Amulet of Fury > Arcane Stream Necklace > Any God Stole
- Cape: Soulwars cape > Ardougne Cloak (3/4)
- Ring: TokKul-Zo (fully charged) > Onyx ring (i) > Seer's ring (i)
- Weapon: Armadyl Battlestaff > Polypore Staff
- Shield: Obsidian kiteshield > Farseer Shield > Arcane Spirit Shield > Blessed Spirit Shield
- Aura: Master Reverence > Greater Reverence > Reverence > Master Runic Accuracy > Greater Runic Accuracy > Runic Accuracy
Inventory: Storm of Armadyl Method
- 3 Overload flasks
- 3 Prayer renewal flasks
- 8 Super restore flasks
- 10 Saradomin brew flasks
- Enhanced Excalibur
- Dreadnips (Atleast 100) or Pickaxe
- 2500-3000 Armadyl Rune
- Extra Pack yak pouch
Inventory: Polypore Staff Method: (You will be wearing polypore staff on hand aswell)
- 3 Overload flasks
- 3 Prayer renewal flasks
- 8 Super restore flasks
- 10 Saradomin brew flasks
- Enhanced Excalibur
- Dreadnips (Atleast 100) or Pickaxe
- Polypore Staff (aside of the one on your hand for extra casts)
- Extra Pack yak pouch
Inventory: Familiar - Pack Yak
Inventory: Familiar - War Tortoise
- 10 Saradomin brew flasks
- 6 Super restore flasks
- Unicorn stallion pouch
- 100-200 Healing aura scrolls
- (If your Summoning is too low for the Unicorn familiar then you can replace them with Giants or extra brews)
Monsters:
The Fight Kiln will pit you against a variety of monsters with various attack styles. The enemies that you will face while in the Fight Kiln range from level 100, up to the final encounter Har-Aken who is level 800. There are 37 waves of enemies in total and it can take approximately 2-3 hours or more, depending on your levels.
Each monster in the Fight Kiln uses a differet method of attack and as a result you will need to adjust your stratagy to suit each wave. Below is a list of all the monsters that you will encounter through out all 37 waves of the Fight Kiln. Use the following table as a guideline to know what to expect from each wave.
To aid you in your fight through the Kiln, on every second wave, starting from wave 2, a Lava Crystal is spawned which will grant you certian Power-Ups. (See below for more info)
| Image | Name | Combat Level | Lifepoints | Attack Style | Notes |
| Image | TokHaar-Hur | 100 | 900 | Melee | Possibly the weakest monster in the Kiln, does very low damage and can be killed quickly. |
| Image | TokHaar-Xil | 140 | 1300 | Range | Fairly Inaccurate with its ranged attack. |
| Image | TokHaar-Tok-Xil | 200 | 700 | Melee, Range | More accurate than his TokHaar-Xil counterpart, but can be killed faster due to his lower health. |
| Image | TokHaar-Mej | 160 | 120 | Magic, Melee | Attacks with Magic, and melee if in melee range. Best to kill these from a distance. |
| Image | TokHaar-Kel-Dil | 120 | 900 | Melee | Immune to damage untill its armour has been removed by using a pickaxe, Dreadnips can deal damage through his armour. TokHaar-Ket-Dill has a special attack that can hit through Prayer aswell as the Invulnerability crystal. |
| Image | TokHaar-Ket-Zek | 400 | 1800 | Magic, Melee | This monster will only attack with melee if you get to close, its prefered attack style is Mage. This monsters attacks are very accurate and can deal damage even through Prayer. |
| Image | TokHaar-Yt-MejKot | 300 | 1000 | Melee | While this monster has quite a high level, it is not very accurate, but can hit quite high should he manage to hit you. |
| Image | TokHaar-Ket | 180 | 1500 | Melee | Not a very dangerous monster, but should be killed fairly quickly. |
| Image | TokHaar-Jad | 780 | 2500 | Melee, Range, Mage | Very similar to TzTok-Jad, it is recommended to switch between prayers to block his incomming attacks, he can still hit through your prayer, but only by a small amount (less than 50hp). TokHaar-Jad will always spawn with another enemy, and as such it is recommended to defeat the other monsters before facing TokHaar-Jad. Should the other monster be trapped behind TokHaar-Jad or a wall, leave it and focus on TokHaar-Jad first. |
| Image | Har-Aken | 800 | 50000 | Melee, Range, Magic | The Final fight of the Kiln. Har-Aken lifts his head out of the lava every 72 seconds, and keeps it up for 25 seconds, regardless of having killed his tentacles. As there is nowhere to hide while you wait for the head, its worthwhile to at least kill the tentacle you are not protecting from. Once his head is up focus on it for the full 25 seconds until it submerges again. After 45 seconds has passed his head will surface again. Repeat this untill the boss is dead. Har-Aken appears to be weak to Magic, as such using Storm of Armadyl or Polypore Staff with a Magic Lava Crystal will do good damage. |
| Image | Magic Tentacle | 800 | 700 | Magic | One of the 2 types of Tentacles that Har-Aken can spawn. |
| Image | Range Tentacle | 800 | 700 | Range | One of the 2 types of Tentacles that Har-Aken can spawn. |
Waves:
For simplicity, the monsters are only mentioned by their combat levels.
| Wave | Monsters |
| 1 | 140, 140, 200, 100, 100 |
| 2 | 140, 140, 200, 200, 100 |
| 3 | 140, 200, 200, 200, 100 |
| 4 | 200, 200, 200, 160, 160 |
| 5 | 140, 200, 200, 200, 120 |
| 6 | 140, 200, 200, 200, 160, 160 |
| 7 | 140, 200, 200, 200, 200, 160 |
| 8 | 200, 200, 400 |
| 9 | 200, 200, 200, 200, 200, 200 |
| 10 | 780, 200 |
| 11 | 160, 160, 160, 160 |
| 12 | 160, 160, 200, 200 |
| 13 | 160, 160, 400 |
| 14 | 160, 160, 400, 400 |
| 15 | 400, 400, 200 |
| 16 | 400, 400, 160, 160, 200 |
| 17 | 400, 400, 160, 200, 300 |
| 18 | 400, 400, 160, 200, 200, 300 |
| 19 | 160, 160, 160, 160, 160, 160, 160, 160, 120 |
| 20 | 780, 400 |
| 21 | 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 |
| 22 | 300, 180, 180, 100, 100 |
| 23 | 300, 300, 180, 100, 100 |
| 24 | 300, 300, 300, 300, 200 |
| 25 | 400, 300, 300, 200, 200 |
| 26 | 400, 400, 300, 300, 200 |
| 27 | 400, 300, 300, 200, 180, 180 |
| 28 | 400, 120, 120, 120, 120, 120, 120 |
| 29 | 300, 300, 300, 300, 300, 300 |
| 30 | 780, 300, 300, 300 |
| 31 | 200, 200, 200, 200 |
| 32 | 300, 300, 300, 300 |
| 33 | 400, 400, 400, 400 |
| 34 | 780, 180, 200 |
| 35 | 780, 400, 300, 200 |
| 36 | 780, 780 |
| 37 | 800 |
Lava Crystals:
Lava Crystals will spawn on every second wave starting with the 1st wave. These crystals grant a Power up, and only 1 crystal can be activated at a time.
| Image | Lava Crystal | Crystal Effect |
| Image | Constitution | 50% Constitution boost for 210 seconds (3.5 minutes). Saradommin brews and the unicorn stallion scroll also heal 50% more during this time. |
| Image | Invulnerability | Complete invulnerability for 15 seconds. |
| Image | Magic | 50% boost to Magic, Large reduction to Ranged, Defence, Strength. |
| Image | Ranged | 50% boost to Ranged, Large reduction to Magic, Defence, Strength. |
| Image | Restoration | Completely restores Lifepoints and Prayer. |
| Image | Strength | 50% boost to Strength, Large reduction to Ranged, Magic, Defence. |
TokHaar-Jad Spawns:
Here are the locations Where TokHaar-Jad will spawn for each wave:
- Wave 10 - Jad will spawn on the south west corner
- Wave 20 - Jad will spawn on the south west corner
- Wave 30 - Jad will spawn on the south west corner
- Wave 34 - Jad will spawn on the south east corner
- Wave 35 - Jad will spawn on the north east corner
- Wave 36 - Both Jad's will spawn on the south corners
General Strategies:
Part 1: Wave 1-10 (Mostly range based attack waves)
Wave 1 - 8
Keep standing north-east of the platform and in wave 1 to 4 you will only need to pray range and use magic attacks to kill them, make sure you do not get into melee range, Spawning Dreadnips to attack could speed it up. In wave 5 TokHaar-Mej (160) start spawning. Focus on the ranger first and allow your ganodermic armor to tank the mage until you kill the ranger then switch to mage protect to finish the TokHaar-Mej (160). After finishing off the TokHaar-Mej (160) the rest of the spawned monster for the wave will be lured behind the Safe spot, start killing them one by one and always take the rangers side until the mages are left alone to be able to switch your prayer safely to finish it off.
Wave 9
Will contain 6 Rangers so before it starts turn your range protect on, stay north-east of the Safe Spot and start killing the ones in north then focus on the lured ones south and before killing the last one insure that you are ready to head quickly to north east of the Safe Spot to prepare for first TokHaar-Jad (780) spawn in next wave.
Wave 10
TokHaar-Jad (780) and TokHaar-Tok-Xil 200) will spawn. by standing exactly North-east of the Safe Spot you will be safe since they always spawn south and they will be lured safely. Turn your prayers on and head to the TokHaar-Jad (780) and kill it by using the method listed below then switch to Range protect and start killing the TokHaar-Tok-Xil (200).
Part 2: Wave 11-20 (Magic based waves)
Wave 11:
4 TokHaar-Mej (160) will spawn this wave protect from mage and start killing them one by one, using some Dreadnips will speed up the process of this wave.
Wave 12:
2 TokHaar-Mej (160) and 4 TokHaar-Xil (140) in this wave insure standing north-east of the Safe Spot and protect from range finish off the rangers first then start killing the mages after switching your prayer but insure avoiding to tank all mages at once by standing north-east of the Safe Spot.
Wave 13-14:
these are easy and safe waves by protecting from mage during this waves you will be able to finish them easily as long as you avoid getting into Melee range.
Wave 15:
Stand north-east and protect from range a TakHaar-Xil (140) will spawn north kill it then switch to mage protect and start killing the TokHaar-Ket-Zets (400) that are standing south of you but always avoid melee distance from those.
Wave 16:
Stand North-East of the Safe Spot 1 TokHaar-Xil (140) and 1 TokHaar-Mej (160) will spawn north kill the TokHaar-Xil (140) first while protecting from range then switch to magic protection and start killing the TokHaar-Mej (160). The other monsters should get stuck south of the Safe Spot, follow the same stratagy, kill the TokHaar-Xil while protecting from range, and tanking the mage hits.
Wave 17:
2 TokHaar-Ket-Zek (400), 1 TokHaar-Mej (160), 1 TokHaar-Tok-Xil (200) and 1 TokHaar-Yt-MejKot (300) stand north-east of the platform before they spawn tank the Melee (Tokhaar-Yt-MejKot) and protect from range to kill the TokHaar-Tok-Xil (200) after killing it switch to melee protect and kill the TokHaar-Yt-MejKot then protect from mage and focus on the ones left south. start killing the TokHaar-KetZek that has the TokHaar-Mej on its side to avoid the range hits, then after killing this keep mage prayer and kill the ranger quickly to avoid high damages then start killing the rest which will be safe with mage protections.
Wave 18:
Protect from mage and kill the Tokhaar-Tok-Xil (200) that will spawn north then start killing the TokHaar-Ket-Zek (400) after finishing the ones in north the process goes the same as wave 17 for the ones left south.
Wave 19:
Stand North-East of the Safe Spot 8 TokHaar-Mej (160) will spawn around the map one of them is north east which will have the TokHaar-Ket-Dil stuck behind it kill everything else then kill the TokHaar-Mej that has the TokHaar-Ket-Dil (120) stuck, then lure it to a safe spot to use your Dreadnips and end it.
Wave 20:
Repeat the same process as wave 10 using a Magic crystal is recommended.
Part 3: Wave 21-29 (Melee based waves)
Wave 21-23:
These are the easiest waves in the minigame. Protect from melee and kill anything in your way.
Wave 24:
Stand north-east of the Safe Spot and protect from range start killing the TokHaar-Tok-Xil (200) then quickly switch to melee protect and kill the rest.
Wave 25:
Stand North-East of the Safe Spot and protect from range start killing the TokHaar-Tok-Xil (200) then protect from melee kill the other monster that spawns north the TokHaar-Yt-MejKot (300) then switch back to range protect and kill the TokHaar-Xil (140) in south by keeping your distance from the melee ones. after killing it you can use soulsplit to heal from the melee ones and kill them.
Wave 26:
Stand North-East of the Safe Spot and protect from range kill the TokHaar-Tok-Xil (200) then switch to melee and kill the TokHaar-Yt-MejKot (300) then switch to magic protect and kill both of the TokHaar-Ket-Zek (400) thats in south then use soulsplit to heal from the rest or simply finish them off.
Wave 27:
Stand North-East of the Safe Spot and protect from magic kill the TokHaar-Tok-Xil (200) while tanking the hits you receive of it then kill the TokHaar-Ket-Zek (400) then simply the rest are traped behind the Safe Spot start killing them and get ready for wave 28.
Wave 28: {Hard wave}
Stand north-East of the Safe Spot and once the TokHaar-Ket-Dill (120) gets closer trap them behind them TokHaar-Ket-Zek (400) and kill the TokHaar-Ket-Zek (400) after finishing it of if you are using the dreadnips method start luring the TokHaar-Ket-Dill (120) one by one to safe spots and send your Dreadnips to kill them, use your pickaxe using the hit and run method to break their armor.
Wave 29:
Put your melee protect on and kill them this should be done quickly.
Wave 30:
Stand north-East of the Safe Spot and protect from melee kill the monsters spawns north and pot-up/heal to face the 3rd TokHaar-Jad (780) then simply follow the same step listed on Wave 10.
Part 4: (The burn down)
Wave 31-33
Wave 31 Use protect from Range and kill all of the monsters, they all use ranged based attacks.
Wave 32 Use protect from Melee and kill all of the monsters, they all use melee based attacks.
Wave 33 Use protect from Magic and kill all of the monsters, they all use mage based attacks.
Wave 34:
Stand north-East of the Safe Spot and protect from range. Kill the TokHaar-Tok-Xil (200) and pot-up again and get ready to fight TokHaar-Jad (780) and simply repeat same instruction on wave 10.
Wave 35:
This wave is a little different to the previous TokHaar-Jad (780), he will spawn north this time rather than south, so use a Lava Crystal (Invulnerability) to move him into position, once lured you will be south of the Safe Spot and Jad (780) will be north (unlike earlier waves, it was the other way around).
Wave 36: (Double Jads)
Stand North-East again of the Safe Spot they should be trapped behind the Safe Spot, Pick them off one at a time using the same method as wave 10.
Wave 37: The final challenge
This is the final fight, Keep a clear head and follow the stratagy listed below and you will have your very own TokHaar-kal soon enough.
Battling TokHaar-Jad:
Much like his counter part TzTok-Jad in the TzHaar Fight Caves, TokHaar-Jad also uses the full power of the combat triangle and is capable of killing you with 1 hit. The goal is to get TokHaar-Jad stuck behind the safespot in the middle of the map and while carefully watching his movements to predict his attack, swapping to the correct protection prayer. TokHaar-Jad will not come melee you unless you get with in his melee range.
His movements will indicate whether he is going to range or mage and you must react EXTREMELY QUICKLY by switching to the correct protection Prayer before the attack launches:
Mage Attack: TokHaar-Jad stands on his hind legs for a few seconds and he looks like he is actually forming a fireballs to shoot you with it you gotta protect from magic before the ball is sent on your way.
Range attack: TokHaar-Jad stands on his hind legs and stomps down on his front legs, an actual effect looks more like a shockwave coming out of his front legs which once they show you should switch to range protect in order to not get hit by his ranged attack.
Battling Har-Aken:
Har-Aken lifts his head out of the lava every 72 seconds, and keeps it up for 25 seconds, reguardless of having killed the tentacles. As there is nowhere to hide while you wait for the head, its worthwhile to at least kill the tentacle you are not protecting from. Once his head is up focus on it for the full 25 seconds, untill it submerges again, after 45 seconds has passed his head will surface again. Repeat this untill the boss is dead. Har-Aken appears to be weak to Magic, as such using Storm of Armadyl or Polypore Staff with a Magic Lava Crystal will do good damage.
This Minigame Guide was written by Arien, Sarooooo, and Chaos Cool8. Thanks to Tabion360 and Darkblitz for corrections.
This Minigame Guide was entered into the database on Fri, Feb 24, 2012, at 11:23:55 PM by Darkblitz, and it was last updated on Wed, Jan 23, 2013, at 08:39:28 AM by Tabion.
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