Skill Levels Required:
None.
Quests Required:
None.
Items Needed:
None.
Skill Levels Recommended:
Level 80 in the relevant skills (see below).
Items Recommended:
None.
Starting Point:
Speak to the Head mystic at Mystic Encampment in the Gamers' Grotto north of Falador.
Is this MiniGame Safe to play?:
Yes
Getting Started:

The Mystic Encampment can found in the Gamers' Grotto, just north of Falador. You can use a Games Necklace to teleport there.

Stealing Creation location

Stealing Creation is a team-based game. To join a team, you must first speak to the Head mystic, who will teach you about the game.

Head Mystic

After he has taught you all the basics of the game, you may either talk to one of the mystics and ask them to put you on a team, or you may simply climb over one of the stiles into the fenced area. Once you enter the game, you will be placed in a room with tables on which you or your team members can deposit the Sacred clay items they have made. Pass through the barrier in your team's base to join in the game.

Your Team's Base

Playing The Game:

Gathering Sacred Clay:

There are many ways of gathering Sacred clay for your team. When gathering, you will need a specific level depending on what class the Sacred clay is. For class 1 Sacred clay, there are no requirements to gather it. Class 2 requires level 20 in the relative skill to gather it. Class 3 requires level 40 in the relative skill to gather it. Class 4 requires level 60 in the relative skill to gather it. Class 5 requires level 80 in the relative skill to gather it. For whatever class you are gathering, you receive a number of points equal to 15 times the class you are collecting. For example: Gathering class 5 Sacred clay from a class 5 rock requires 80 Mining to gather and gives 75 points (5 *15) for gathering one shard of Sacred clay.

All of the methods for gathering sacred clay are:

  • Gathering it straight off the ground. (No skill required)

    Gathering Clay Off Of The Ground

  • Harpooning for it via the Fishing skill. (A Fishing level corresponding to the class of the clay is required to gather this)

    Gathering Clay By Harpooning

  • Mining it from a rock via the Mining skill. (A Mining level corresponding to the class of the clay is required to gather this)

    Gathering Clay By Mining

  • Chopping it down via the Woodcutting skill. (A Woodcutting level corresponding to the class of the clay is required to gather this)

    Gathering Clay By Woodcutting

  • Catching swarms of sacred clay via the Hunter skill. (A Hunter level corresponding to the class of the clay is required to gather this)

    Gathering Clay By Hunting

Making Sacred Clay Items:

When collecting all of that Sacred clay of course, you would need a way to use it somehow. You will find a need to make your own Sacred clay items. To do this you can go to an oven looking structure called a "Creation Kiln". When you click on it, the following menu will show up.

Creation Kiln Menu

In this kiln you can make Sacred clay items. The items have specific bonuses and are taken away if you die or the game ends. This means that you will have to start all over every game. You can make a wide range of items using this kiln. All of those items require a certain level in a certain skill. For class 1 Sacred clay, there are no requirements to use or make a sacred clay item. Class 2 requires level 20 in the relative skill use or make a sacred clay item. Class 3 requires level 40 in the relative skill, Class 4 requires level 60 in the relative skill, and Class 5 requires level 80 in the relative skill to use or make a sacred clay item. For whatever class it is you gain points equal to 15 times the class you are using to make an item. For example: Making a class 2 Warhammer requires 20 Smithing to make, and gives 30 (2 * 15) points.

Note: For more info on this see the Obtained During The Game section below.

Crossing To The Other Team's Base:

You may run to the other team's territory during the game. You may do this because you want to go venture out and find better classes of clay to gather, or maybe you want to go pickpocketing the other team's players. No matter what you wish to do, on the way there you may run into a number of obstacles. One of the obstacles might be the one of the other players.

If you want to hide from an enemy you could run into a Patch of fog. A patch of fog hides you and keeps you off of the mini-map. The only downside about hiding in a fog patch is that when you are in it you cannot tell who is on your team by looking at the mini-map.

Patch of Fog

Another obstacle might be a rift blocking the way. To get around this you just have to jump over it.

Jumping A Rift

The third and final obstacle you may encounter is a wall. To get around this you just have to jump over it, similar to the rift.

Jumping Over A Wall

Strategies

Skilling:

One of the most popular strategies is skilling. This strategy involves gathering sacred clay, making any item out of it, then depositing it at your team's base for other teammates to use. You can start this by collecting some regular class 1 clay from the ground. Then, you can go make a piece of equipment of your choice (depending on what you are going to collect your clay from). Now, you head to whatever you are going to collect your clay from and start collecting. After you have gotten a shard of clay from that collecting spot go back to a creation kiln and make the same piece of equipment you just made (but in a higher class). Go back to what you were collecting from and keep collecting. Once your inventory is full, visit the creation kiln once again. Make any item of your choice and deposit it in your team's headquarters. Players with a decent summoning level may also use their familiar's special ability to deposit clay or items. This is recommended when you are gathering and processing clay far way from your base. It is wise to also make a couple of barriers with the clay you collect and keep them with you at all time. Barriers are used to keep your enemies from accessing some of the areas. Remember to keep repairing the barriers, as they will otherwise disappear after a while. Keep collecting and processing until about a minute until the game ends and then run back to your base and deposit every item you can, this will hopefully maximize your teams points. To maximize points, it is recommended to make runes, arrows or other stackable items.

*Note: If you have 0 points or fewer, you will not be able to withdraw any items.

Killing and Thievery:

Another of the most popular strategies is is killing and thievery. You can start this by getting the highest class of armor, weapon, and food you can use. Then, once you have these equipped, you could either head to the other team's area in a "pack" of your teammates, or just go alone. Whichever way you go, the idea is to deal as much damage to your opponents as you can. You can eat when needed. If it so happens that you run into a player that you can absolutely not defeat, just run into a patch of fog until you see your opponent(s) leave. You can also use prayer when needed and recharge your prayer at altars. The other option is to pickpocket your enemies. To steal from an opponent, your Thieving level must no less than 20 levels below your opponent's Thieving level.

Items Obtained During The Game:

Item Name Image
(Class 1 to 5)
Relative Skill
To Make
Relative Skill
To Wield/Use/Wear
Use(s)
Sacred clay Sacred Clay None None Can be used to make various Sacred clay items.
Dagger Dagger Smithing Attack Can be wielded as a weapon.
Scimitar Scimitar Smithing Attack Can be wielded as a weapon.
Warhammer Warhammer Smithing Attack Can be wielded as a weapon.
Bow Bow Fletching Ranged Can be wielded as a weapon.
Arrows Arrows Fletching Ranged Can be wielded as a weapon.
Staff Staff Crafting Magic, Attack Can be wielded as a weapon.
Elemental rune Elemental Rune Runecrafting Magic Can be used for casting spells.
Catalytic rune Catalytic Rune Runecrafting Magic Can be used for casting spells.
Summoning pouch Summoning Pouch Summoning Summoning Can be used to summon a clay familiar. A class 1 familiar (level 25) will store and deposit 1 item. Class 2 familiars (level 37) will store and deposit 6 items, Class 3 familiar (level 58) 12 items and Class 4 familiars (level 93) 18 items. A class 5 familiar (level 139) will store and deposit 24 items). Each familiar will also assist you in battle.
Clay deposit scroll Clay Deposit Scroll Summoning Summoning Can be used for a clay familiar special move.
Helm Helm Smithing Defence Can be worn for protection.
Platelegs Platelegs Smithing Defence Can be worn for protection.
Platebody Platebody Smithing Defence Can be worn for protection.
Coif Coif Crafting Ranged, Defence Can be worn for protection.
Chaps Chaps Crafting Ranged, Defence Can be worn for protection.
Leather body Leather body Crafting Ranged, Defence Can be worn for protection.
Hat Hat Crafting Magic, Defence Can be worn for protection.
Robe bottom Robe Bottom Crafting Magic, Defence Can be worn for protection.
Robe top Robe Top Crafting Magic, Defence Can be worn for protection.
Hatchet Hatchet Smithing Attack, Woodcutting Can be wielded as a weapon and be used to gather Sacred clay.
Pickaxe Pickaxe Smithing Attack, Mining Can be wielded as a weapon and be used to gather Sacred clay.
Harpoon Harpoon Crafting Attack, Fishing Can be wielded as a weapon and be used to gather Sacred clay.
Butterfly net Butterfly Net Crafting Attack, Hunter Can be wielded as a weapon and be used to gather Sacred clay.
Barrier Barrier Construction Construction Can be used to build barriers around certain areas during the game.
Food Food Cooking None Can be used to heal Hitpoints. A Class 1 food will heal 4 Hitpoints. Class 2 food will heal 8 Hitpoints, Class 3 food 12 Hitpoints, Class 4 food 16 Hitpoints. A class 5 food will heal 20 Hitpoints.
Prayer potion Prayer Potion Herblore None Can be drunk to restore your Prayer.
Energy potion Energy Potion Herblore None Can be drunk to restore/boost your run energy.
Attack potion Attack Potion Herblore None Can be drunk to restore/boost your Attack.
Strength potion Strength Potion Herblore None Can be drunk to restore/boost your Strength.
Ranging potion Ranging Potion Herblore None Can be drunk to restore/boost your Ranged.
Defence potion Defence Potion Herblore None Can be drunk to restore/boost your Defence.
Magic Potion Magic Potion Herblore None Can be drunk to restore/boost your Magic.
Summoning potion Summoning Potion Herblore None Can be drunk to restore/boost your Summoning.
Rewards:

For the gathering, processing and depositing of Sacred clay and items you receive a certain amount of points during the game. For example: Gathering class 5 Sacred clay from a class 5 rock requires 80 Mining to gather and gives 75 points (5 *15) for gathering one shard of Sacred clay. See the table below to find out how many points each activity yields.

Activity Done In Game Points Gained/Lost
Gathering sacred clay 15 per class
Processing sacred clay 15 per class
Depositing sacred clay 15 per class
Depositing clay items 30 per class
Withdrawing items from your base Lose the points you would earn for depositing it
Combat 5 per Hitpoints damage done to enemy

The score you gain while playing a game of Stealing Creation will be converted into Reward Points according to the following table:

In Game Points Points Rewarded
0 - 19,999 1 per 1,000
In-game points
20,000 - 21,999 20
22,000 - 25,999 21
26,000 - 33,999 22
34,000 - 49,999 23
50,000 - 81,999 24
82,000 - 145,999 25
146,000+ 26

With the earned points you may buy a variety of items which will give you twice the normal experience when training a certain skill. However, these items can only be used for a limited amount of skills. To exchange your points for rewards or to recharge some of your rewards, speak with the Rewards mystic.

Note: Each of the Sacred clay tools allow you to transform themselves into another type of tool. When these tools run out of bonus experience, they will disintegrate. Each of the Sacred clay armours allow you to transform themselves into another type of armour or weapon of the combat triangle. When these armours or weapons run out of bonus experience, they will need to be recharged. The more pieces of a set you wear, the longer you will receive the bonus experience.

Item Name Image Points Required
To Buy
Points Required
To Recharge
Uses
Proto-tool Proto-tool 20 N/A Can be transformed into one of seven various items of your choice. After a certain period of time, it will disappear. It yields you a bonus experience of 100%.
Volatile clay tool Volatile Clay Tool 20 N/A Can be transformed into one of seven various random items. After a certain period of time, it will disappear. It yields you a bonus experience of 120%
Sacred clay helm Sacred Clay Helm 24 20 Can be worn for protection.
Sacred clay platebody Sacred Clay Platebody 30 20 Can be worn for protection.
Sacred clay platelegs Sacred Clay Platelegs 28 20 Can be worn for protection.
Sacred clay scimitar Sacred Clay Scimitar 26 20 Can be wielded as a weapon.
Sacred clay coif Sacred Clay Coif 24 20 Can be worn for protection.
Sacred clay body Sacred Clay Body 30 20 Can be worn for protection.
Sacred clay chaps Sacred Clay Chaps 28 20 Can be worn for protection.
Sacred clay bow Sacred Clay Bow 26 20 Can be wielded as a weapon.
Sacred clay hat Sacred Clay Hat 24 20 Can be worn for protection.
Sacred clay robe top Sacred Clay Robe Top 30 20 Can be worn for protection.
Sacred clay robe bottom Sacred Clay Robe Bottom 28 20 Can be worn for protection.
Sacred clay staff Sacred Clay Staff 26 20 Can be wielded as a weapon.
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This Minigame Guide was written by BobbehMan. Thanks to Alfawarlord, Makututoa, Dwayne_Dibly, ice_king_xxx, Dragoon889, keemo905, sepioroth313, squidd, rng3assassin, DarkBlitz, Mimz, Egekalaycan, ThomasRM, and Zingeh for corrections.
This Minigame Guide was entered into the database on Wed, Dec 17, 2008, at 07:53:52 PM by BobbehMan, and it was last updated on Fri, Apr 12, 2013, at 05:27:55 PM by Amoa123.

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