Skill Levels Required:
Quests Required:
None.
Items Needed:
None.
Skill Levels Recommended:
Items Recommended:
None.
Starting Point:
The basement of the Toad and Chicken pub in Burthorpe.
Is this MiniGame Safe to play?:
Yes
Getting Started:

The easiest way to get to Burthorpe is to either use a Games necklace or Combat bracelet to teleport to either the Games Room or the Warrior's Guild. Once in Burthorpe, head to the pub and go down the trapdoor, leading to the Rogue's Den.

In the middle of the Den, there are Wall safes. These can be cracked to reveal gems up to diamond or coins. Successfully opening a save will yield you 70 Thieving XP. Using a Stethoscope increases your chance of success. Near Brian O'Richard are some everlasting fires. Many people come here to train their Cooking skill, as these fires are the closest to a bank.

There are few NPC's at the Rogue's Den, who offer various services:

  • Brian O'Richard - He is the keeper of the maze. Talk to him to get a Mystic jewel.
  • Emerald Benedict - The banker. You may also collect your Grand Exchange offers, and reclaim lent items.
  • Martin Thwait - The shopkeeper. You will need 50 thieving before you can trade with him. He sells all of your basic thieving needs for a cheap price. He is also the person to go to for the Thieving skillcape.

    Thieving Shop

Playing The Game:

To start the this mini-game, bank all your items and armor. Speak to Brian O'Richard and he will give you a Mystic jewel, used inside of the maze to teleport out if you get lost. No items are allowed to be brought into the maze, except the Mystic Jewel. You may however pick up items inside the maze as required. Your prayer gets drained upon entering to make sure you don't use the Rapid Restore prayer.

By disarming traps or dodging agility obstacles will temporarily lower your Thieving or Agility skill. Therefore, you should always try to take as little obstacles as possible to save your points. You need as many thieving points as possible to open the final safe. If you get hit by a trap or fail an agility obstacle, you get teleported out of the maze and will have to start over.

  1. Once you have the Mystic jewel, you may enter the maze through the doorway, looking like a grill.

    Doorway

  2. Right in front of you are 3 floor traps. Right-click and select "Search Floor" to attempt to disarm one, then quickly walk over the disarmed trap. Do not get too close to the Spinning blades, or you will get hit and fail the mini-game.

    Floor Trap

  3. Head west, and make your way through the contortion bars. You will come to a huge pendulum. Simpy click on the other side to attempt to dodge it.

    Pendulum

  4. Large amounts of floor traps are scattered about the next room. These can be easily avoided by walking on the edge. Exit the room through the grill, near a pile of skulls.

    Floor Trap and Skulls

  5. Walk on until you see a corpse. A little further, you will noticed a wall trap. Dodge this trap by right-clicking and selecting "Search Wall".

    Wall Trap

  6. In the next room, you will find a bunch of floor traps. Search the first floor trap, then quickly run past the others towards the red flag shown on the mini-map. This way, you will pass all the traps along that path without using any of your thieving points.

    Floor Traps Shortcut

  7. A little further, you have a choice: cross the gap using the ledge, or search the walls for traps.

    Ledge

  8. Follow the path until you reach a crossing. The easiest path is the one to the north. If you take the western path, you will have to dodge 2 Rogue guards.

    Crossing

  9. After the bend, you will come across some spinning blades. Simply walk on them and your character will attempt to jump over them.

    Spinning Blades

  10. Head northwest, and jump past the pendulums like you did before. Once on the other side, you must cross the ledge.

  11. Follow the path until you see some more floor traps. Do not try to avoid them by walking near the wall as the walls are covered with traps. Search the first trap and run past the next few. Make sure you do not stop on a trap.

  12. At this point, you will have to make a choice. There are two ways of completing the next section of the maze. If you do not have 80 Thieving, proceed to 80- Thieving section of the guide. If you do have 80 Thieving or higher, proceed to the 80+ Thieving section. Do not go through the door directly on your west, or you will forfeit the maze

    Choice

80- Thieving Path:

  1. If you do not have 80 Thieving, you must enter the passageway to the northwest.

    Passageway

  2. In the next room you will find a few spinning blades. Simply click on the other side to pass them. Keep running north until you come to another passageway.

  3. Go trough the passageway, and head east until you reach a central pillar. At the pillar, go south. This is the easiest and shortest route, using the least of your Thieving and Agility points.

    Pillar

  4. As you enter this path, you will notice the spikes coming out of the wall. These, of course, are traps. Right-click and select "Search Wall" to attempt to disable them and walk past. There are a few more further ahead, so watch your step. The last 2 traps can be avoided by walking next to them, then stepping diagonally in front of it (1 square in between you and the trap). This saves you precious thieving points.

    Spiked Wall

  5. Go through the Passageway and open the grills. Head towards the ledge, but make sure that you do not touch or come near the spinning blades. There is no way to avoid them but to go around. Once you have made it passed the spinning blades, cross the ledge. Once you have crossed the ledge, continue but watch out for 2 wall traps.

    Spinning Blades and Ledge

  6. You will be in a room filled with spinning blades. Cross the room, but try to evade only 1 spinning blade, as they greatly drain your agility. If you try to go past the wall, you will have to dive for some more blades. Therefore, it is advised to take on that single blade in the middle of the room.

    Room with Blades

  7. In the next room there are no traps, just a puzzle for you to solve. Pick up one of the picture to start the puzzle. It is advised that you pick up the picture shown in the images below, because this the easiest and shortest way to solve the puzzle.

    Piece of the Puzzle

  8. Click "Open Door", and you will get the puzzle screen showing the door and the picture(s) you have picked up. If you picked up the one shown above, there will be only one piece to fit in the puzzle, making it very easy. As soon as you have solved the puzzle, the door will open. Walk into the next room.

    Puzzle

  9. Next up, is a small grill maze. Just follow the map below to get through it. No points are lost here. If you get lost, there is always a grill that will open to show you to the start.

    Grill Maze

  10. Once you made it trough the maze, simply follow the path. After the bend, there are a few wall traps. Disable the first one, and run past the next few wall traps.

    Bend

  11. Go through the doorway, and search the first floor trap. If you have "run" on, simply click on the next doorway and your character will run over the next 2 traps without getting harmed.

  12. Repeat the same process in the next room.

  13. As you head into the next room, you will spot another pendulum. Click on the other side to dodge it.

  14. Continue along this path, but watch out for the floor trap in the doorway. It is practically invisible!

    Invisible Floor Trap

  15. The next room you enter is filled with floor and wall traps (only the western path has wall traps). Do not try to run past these traps, as they have only one square in between them. There is a chance that it will work, but you will probably trigger a trap and be sent back to the beginning.

    At this points both the -80 and +80 Thieving paths converge into one single path, so please proceed to the Wrap Up section of the walkthrough.

80+ Thieving Path:

  1. In order to follow the 80+ Thieving path, you must pick the lock of one of the doors to your east.

    Doors

  2. Make your way through the contortion bars at the other end of the room. There are some floor traps too, but you should not even go near them.

    Contortion Bars

  3. You will be in a large room filled with spinning blades. Do not cross the room, just stay close to the wall and head east. Then, go north until you have made it to the other side..

    Saws and Blades

  4. You will come across a few grills. Simply open them and you will have cut off a large part of route.

    At this points both the -80 and +80 Thieving paths converge into one single path, so please proceed to the Wrap Up section of the walkthrough.

Wrap Up:

  1. In the next room, you will find 4 spinning blades. Search the floor to disarm the traps, or go by the walls where you will meet only 2 traps.

  2. Follow the path until it opens up into a bigger room. Wait there for a minute, let your run energy restore.

    Restore Energy

  3. Head into the next room and pick up the Flash powder. Wait until a guard comes into view, then quickly use the powder on the guard. You will throw some of the powder at him, which will stun him allowing you to run past him.

    Flash Powder

  4. Dogde the 2 pendulums in the next room, and ... Congratulations! You have made it to the centre of the maze.

    center

  5. Now crack a Wall safe for your reward. Then, you will be teleported out of the maze with your reward. The further you get into the maze, the higher your Agility and Theiving experience reward will be.

    Experience Reward

Rewards:

Rogue Armor:

On top of the experience, there is a chance that you find a piece of rogue armor in one of the wall safes. Made by and for thiefs! However, this armor does not yield you any Theiving bonus. It may take a while before you get a complete set of Rogue armor, or even one single piece. It is also possible that you trigger a trap while opening the safe. When this happens, you will be teleported out of the maze without an item reward.

Full Rogue Armor

Rogue Kit:

Rogue Kit

Another possible reward is the Rogue kit, a stackable item that can be built into a spade, rope, chisel or tinderbox. It is very handy if you need to save on inventory slots, but still need many tools (e.g. during a quest). However, these tools can only be used once before they disappear.

This Minigame Guide was written by actualism, and I_M_Bad13. Thanks to Weezyrowe, Boomer Q, Dothecook_crglacko2021, Thor115, Aakanaar, Maonzhi, Radmite, Realruth, Kittyhawk, Alfawarlord, and Plxda for corrections.
This Minigame Guide was entered into the database on Thu, Jun 23, 2005, at 11:35:37 PM by MrStormy, and it was last updated on Sat, Sep 12, 2009, at 05:28:08 PM by Hilwin1.

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