Table of Contents
- The Barrows area
- Suggested equipment sets
- The basics
- Playing the game
- The rewards
- Reparing your armor
- FAQ
There are multiple ways to get to the Barrows, as you'll be able to view on the following map where all these methods are displayed:
After you've done In Search of the Myreque, you will be able to access the route marked in red. Simply go down the trapdoor after using the Kharyll teleport (Ancient spellbook or POH portal), or using the DLS fairy ring code to access the dungeon there. If you used the fairy ring, go through the cave entrance to the south of it, then simply go through the cave entrance. Then you will find yourself in a larger dungeon, which will be the same one as the dungeon you will find yourself in after entering the trapdoor. Now you just need to head south and go through the wooden doors, and proceed to follow the red route.
Drakan's medallion:
After completing The Branches of Darkmeyer, you can use Drakan's medallion to teleport directly to the entrance of the Barrows.
Suggested equipment sets
Melee - General:
Melee'ing the brothers is usually done by people who are familiar with the Barrows. Melee is one of the most customizable ways of doing Barrows. You can either go for speed, thus maxing out your attack bonuses, or you can go for a balanced set up, with balanced Prayer and offensive stats. To successfully use melee at Barrows, it's recommended to have at least 80+ Attack, Strength, and Defence.
Your equipment could look like this:
This is the way you can substitute each equipment slot:
- Helm: Barrows Melee helm/Helm of Neitiznot > Berserker Helm > Warrior Helm > Rune Full helm
- Amulet: Amulet of Fury > Amulet of Glory > Amulet of Power > Amulet of Strength
- Cape: Red/Blue Cape > Tokhaar-Kal/Fire cape > Skillcape (t) > Skillcape > Obsidian cape > Cape of legends
- Chest: Barrows Melee platebody/Bandos Chestplate > Dragon Platebody > Dragon Chainbody > Fighter Torso > Rune Platebody
- Legs: Barrows Melee platelegs/Bandos Tassets > Dragon Plateskirt/Legs > Rune Platelegs
- Boots: Steadfast boots > Dragon boots > Bandos boots > Rune Boots > Rock Climbing Boots
- Gloves: Goliath gloves > Barrows Gloves > Dragon Gauntlets (Fist of Guthix) > Dragon gloves > Rune Gloves > Regen Bracelet/Adamant Gloves
- Ring: Ring of wealth > Berserker Ring (i) > Warrior Ring (i) > Berserker Ring > Warrior Ring > Ring of Life
- Shield: Dragonfire shield/Dragon defender
- Arrows: None
- Weapon: Chaotic Rapier/Longsword/ Maul > Godsword > Abyssal whip
Recommended inventory for this set up:
- 1 Extreme Attack > 1 Super Attack
- 1 Extreme Defence > 1 Super Defence (Can be replaced by 1 Prayer Potion)
- 1 Extreme Strength > 1 Super Strength
- 1-2 Super Prayer flasks > 2-4 Prayer flasks
- One click Teleport (Preferably to your House, if you have a Kharyll Teleport and an Altar)
- 8-12 pieces of food (Rocktails > Tuna Potato > Sharks > Monkfish).
- Enhanced Excalibur for additional healing.
- Drakan's medallion for a quick teleport to Barrows.
- After the quest 'Ritual of the Mahjarrat', players gain access to Akrisae who prays against attack style. Bringing an additional attack style is vital to success and the combination melee-ranged is advised.
Melee - Verac:
Using Verac to defeat the Barrows brothers has one great advantage: you won't need any other armor or weapons, because the Verac's set is capable of hitting through all the armors of the hostile brothers, so you won't need any other armor.
Here's an example of how your equipment could look like:
This is the way you can substitute each equipment slot:
- Helm: Verac's Helm
- Amulet: Amulet of Fury > Amulet of Glory > Amulet of Power > Amulet of Strength
- Cape: Red/Blue Cape > Fire cape > Skillcape (t) > Skillcape > Obsidian cape > Cape of legends
- Body: Verac's Brassard
- Legs: Verac's Plateskirt
- Boots: Dragon Boots/Bandos boots > Rune Boots > Morytania legs > Rock Climbing Boots
- Gloves: Barrows Gloves > Dragon Gauntlets (Fist of Guthix) > Dragon gloves > Rune Gloves > Regen Bracelet/Adamant Gloves
- Ring: Berserker Ring (i) > Warrior Ring (i) > Berserker Ring > Warrior Ring > Ring of Life
- Weapon: Verac's Flail
- Shield: None
- Arrows: None
Recommended inventory for this set up:
- 1 Extreme Attack > 1 Super Attack
- 1 Extreme Defence > 1 Super Defence (Can be replaced by 1 Prayer Potion)
- 1 Extreme Strength > 1 Super Strength
- 4 Super Prayer potions > 4-6 Prayer potions
- 1 Click Teleport (Preferably to your House, if you have a Kharyll Teleport and an Altar)
- 8-12 pieces of food (Rocktails > Tuna Potato > Sharks > Monkfish).
- Enhanced Excalibur for additional healing.
- Abyssal Whip > Dragon Longsword/Scimitar
- Dragonfire Shield > Dragon Defender > Dragon Square Shield > Rune Berserker shield
- After the quest 'Ritual of the Mahjarrat', players gain access to Akrisae who prays against attack style. Bringing an additional attack style is vital to success and the combination melee-ranged is advised.
Using the melee tank set up, combined with the Slayer Dart method, you will be able to get the 6 brothers down very fast.
This is the way you can substitute each equipment slot:
- Helm: Verac's helm > Torag's helm > Dharok's helm > Helm of Neitiznot > Berserker Helm > Warrior Helm > Rune Full helm
- Amulet: Amulet of Fury > Amulet of Glory > Amulet of Power > Amulet of Strength
- Cape: Red/Blue Cape > Fire cape > Skillcape (t) > Skillcape > Obsidian cape > Cape of legends
- Weapon: Chaotic longsword > Abyssal Whip
- Shield: Elysian Spirit Shield > Divine Spirit Shield > Dragonfire Shield > Blessed spirit shield > Dragon Square Shield > Toktz-ket-xil (Obsidian shield)
- Body: Dharok's/Torag's platebody > Dragon Platebody > Dragon Chainbody > Fighter Torso > Rune Platebody
- Legs: Dharok's/Torag's platelegs > Bandos Tassets > Morytania legs > Dragon Plateskirt/Legs > Rune Platelegs
- Boots: Dragon boots/Bandos boots > Rune Boots > Rock Climbing Boots
- Gloves: Barrows Gloves > Dragon Gauntlets (Fist of Guthix) > Dragon gloves > Rune Gloves > Regen Bracelet/Adamant Gloves
- Ring: Berserker Ring (i) > Warrior Ring (i) > Berserker Ring > Warrior Ring > Ring of Life
- Arrows: None.
An ideal inventory for this method could look like the following one:
- 1 Extreme Attack > 1 Super Attack
- 1 Extreme Defence > 1 Super Defence
- 1 Extreme Strength > 1 Super Strength
- OR 1 Overload potion instead of all the listed combat potions above
- 1 Super Prayer potion > 1 Prayer potion (For any an emergency)
- 14-18 pieces of food (Rocktails > Tuna Potato > Sharks > Monkfish).
- Enhanced Excalibur for additional healing.
- After the quest 'Ritual of the Mahjarrat', players gain access to Akrisae who prays against attack style. Bringing an additional attack style is vital to success and the combination melee-ranged is advised.
Magic - Economical set up:
For this method, you will need at least 50 Magic and 55 Slayer, and that's because you'll be using the Slayer dart spell. One advantage of using this method is that you can wear melee armor while casting the spell (but always bring dragon hide or karil for ahrim) and still hit reasonably high. Another advantage of using this set up is when you loot the chest at the end of your trip to this land of restless souls, you might get back some of the runes you used!
Here's an image of how your gear set up could look like:
And here you'll find a list of the recommended items to wear for each slot:
- Headwear: Verac's Helm > Helm of Neitiznot > Ahrim's hood > Any other barrows brother helm > Dagon'hai hat > Lunar helm > Mystic hat > Dragon/Rune helm
- Torso: Ahrim's robetop > Bandos Chestplate > Barrow brother chest armor > Dagon'hai robe top > Lunar/Splitbark/Mystic top > Dragon hide body
- Legs: Verac's plateskirt > Ahrim's robeskirt > Bandos tassets > Any other Barrow brother leg armor > Dagon'hai robe bottom > Lunar legs > Splitbark legs > Mystic robe bottom > Dragon hide chaps
- Boots: Infinity boots > Wizard's boots > Splitbark boots > Lunar/Mystic boots > Morytania legs > Dragon/Rune boots
- Cape: Red/Blue Cape > Fire cape > Skillcape (t) > Skillcape > Obsidian cape > Cape of legends
- Weapon: Slayer's staff
- Shield: Mage's book > Unholy book/Holy book/Book of Balance > Blessed spirit shield > Spirit shield > Elemental/Mind/Body shield
- Ammo: Broad-tipped bolts > Adamant bolts
- Ring: Seer's ring (i) > Beacon ring > Other imbued rings > Explorer's ring > Ring of life > Any teleport ring
- Amulet: Arcane stream necklace > Amulet of fury > Arcane blast necklace > Amulet of glory > Arcane pulse necklace/Amulet of power
- Gloves: Barrow/Dragon Gloves > Lunar/Splitbark/Mystic gloves > Any other gloves obtained from the culineromancer's chest
An ideal inventory for this method would look like the following one:
- 150+ Death runes
- 150+ Mind runes
- 4 Super Prayer potions > 4-6 Prayer potions
- 7-10 pieces of food (Rocktails > Tuna Potato > Sharks > Monkfish)
- Dragon hide armor (in case you brought melee armor)
- Rune crossbow
- Enhanced Excalibur for increased healing (can be replaced by a Dragon dagger (p++))
- After the quest 'Ritual of the Mahjarrat', players gain access to Akrisae who prays against attack style. Bringing an additional attack style is vital to success and the combination melee-ranged is advised.
- Teleport method (optional)
- Melee weapon (if you're raising your killcount, this way you'll save your runes)
Magic - Expensive set up:
Unlike the previous method, this one is only recommended for those who are experienced enough regarding this activity. For this method, you'll be using the Ice spells (and occasionally Blood spells to heal) from the ancient magicks spellbook. However, it is only recommended to cast Burst, Biltz, and Barrage spells on the brothers (at least 70 magic), since the rush spells won't hold the brothers long enough as to be profitable and you might find yourself simply wasting your money and time. Note that to make use of this method, you must have completed the Desert Treasure quest.
According to the needs, your gear setup could look like this:
And this is the way you can substitute each equipment slot so it adjusts to your budget:
- Headwear: Verac's Helm > Helm of Neitiznot > Ahrim's hood > Any other barrows brother helm > Dagon'hai hat > Lunar helm > Mystic hat > Dragon/Rune helm
- Torso: Ahrim's robetop > Bandos Chestplate > Barrow brother chest armor > Dagon'hai robe top > Lunar/Splitbark/Mystic top > Dragon hide body
- Legs: Verac's plateskirt > Ahrim's robeskirt > Bandos tassets > Any other Barrow brother leg armor > Dagon'hai robe bottom > Lunar legs > Splitbark legs > Mystic robe bottom > Dragon hide chaps
- Boots: Infinity boots > Wizard's boots > Splitbark boots > Lunar/Mystic boots > Morytania legs > Dragon/Rune boots
- Cape: Red/Blue Cape > Fire cape > Skillcape (t) > Skillcape > Obsidian cape > Cape of legends
- Weapon: Staff of light > Chaotic staff > Master's wand > Ancient staff > Water staff
- Shield: Tome of frost > Mage's book > Unholy book/Holy book/Book of Balance > Blessed spirit shield > Spirit shield > Elemental/Mind/Body shield
- Ammo: Broad-tipped bolts > Adamant bolts
- Ring: Archer's ring (i)/Seer's ring (i) > Other imbued rings > Explorer's ring > Beacon ring > Ring of life > Any teleport ring
- Amulet: Arcane stream necklace > Amulet of fury > Arcane blast necklace > Amulet of glory > Arcane pulse necklace/Amulet of power.
- Gloves: Barrows/Dragon Gloves > Lunar/Splitbark/Mystic gloves > Any other gloves obtained from the culineromancer's chest
And your inventory might look like this:
- 150+ Death runes
- 150+ Mind runes
- 600/1050+ Water runes (unless you have a Tome of frost/Water staff)
- 2-5 Prayer potions (4)
- 7-10 Pieces of food
- Dragon hide armor (in case you brought melee armor)
- Rune crossbow
- Enchanced Excalibur for increased healing (Can be replaced by a Dragon dagger p++)
- After the quest 'Ritual of the Mahjarrat', players gain access to Akrisae who prays against attack style. Bringing an additional attack style is vital to success and the combination melee-ranged is advised.
- Teleport method (optional).
- Melee weapon (if you're raising your killcount, this way you'll save your runes)
Miscellaneous - Salamander method:
Using a black salamander as a weapon is undoubtedly one of the most effective (and cheapest!) ways to take part in this activity, since the salamander combines the combat triangle; all-in-one! However, for this method a high magic and ranged level (75-80+) is pretty much required for it to be effective. Also, please note that it is unadvised to use any salamander weaker than the red one, otherwise you might find yourself wasting your time and money.
For this method, your gear set up could look like the following one:
And here is a full list of suggested items to equip for each slot:
- Headwear: Verac's helm > Helm of Neitznot > Robin hood hat > Rune full helm
- Torso: Armadyl chestplate > Bandos Chestplate1 > Any Barrows brother's chest armor1 > Any dragon hide body
- Legs: Armadyl plateskirt > Bandos tassets1 > Any Barrows brother's leg armor1 > Any dragon hide chaps
- Boots: Ranger boots/Infinity boots > Morytania legs > Snakeskin/Dragon boots > Wizard/Rune boots
- Cape:Red/Blue Cape > Fire cape > Skillcape (t) > Skillcape > Cape of Legends > Obsidian cape
- Weapon: Black Salamander > Red Salamander
- Shield: None.
- Ammo: Harralander tar (for black salamander) > Tarromin tar (for red salamander)
- Ring: Archer's ring (i)/Seer's ring (i) > Other imbued rings > Explorer's ring > Beacon ring > Ring of life > Any teleport ring
- Amulet: Amulet of fury > Amulet of glory > Amulet of power
- Gloves: Barrows/Dragon Gloves > Lunar/Splitbark/mystic gloves > Any other gloves obtained from the culineromancer's chest
1: If you decide to use melee equipment, it is recommended to armor with high defence bonuses along with you to fight Ahrim, unless you prefer to pray against him, however you will be still more vulnerable to the curse spells he will cast on you.
Recommended inventory for this set up:
- 2-5 Prayer potions (4)
- 7-10 Pieces of food
- Dragon hide armor (in case you brought melee armor)
- Enchanced Excalibur for increased healing(Can be replaced by a Dragon dagger p++))
- After the quest 'Ritual of the Mahjarrat', players gain access to Akrisae who prays against attack style. Bringing an additional attack style is vital to success and the combination melee-ranged is advised.
- Teleport method (optional)
- Melee weapon (if you're raising your killcount, this way you'll save your tar)
The Barrows Activity is inhabited by the spirits of six brothers who died long ago in battle. The warriors' souls, however, have been tainted, but that is no concern of yours; you most likely just want their armor and weapons. The six brothers include one mage, Ahrim, one archer, Karil, and four warriors: Verac (the flail user), Guthan (the spear user), Dharok (the great axe user), and Torag (the dual-hammer user). Ahrim and Karil are both able to max hit around 200, and the warriors can normally hit in the 200's, but Dharok is the biggest threat of the six brothers. Dharok has a special effect; he hits higher the lower his hit points get, and he can hit up in the 600s when very low on hit points.
Each of the brothers has their own special effect if they are able to hit you. Verac's special effect is that he can hit through any kind of armor, INCLUDING PRAYER, so he can hit very often. However, prayer can still be effective against Verac as not all hits will pierce armor and prayer. Torag drains your energy by 20% randomly. Karil lowers your agility by 20%. Ahrim lowers your strength very often and can also use spells to lower your attack and defense. Guthan heals the amount of damage inflicted on you when his special effect is activated (this can even heal him if you are praying, mind you). All of the NPCs except for Dharok can hit their special effects through your prayer.
One of the most important things you should know before going to the Barrows is that everyone has their own strategy, and there is no perfect way to go about getting items; it's totally and completely random, with an average chance of about 10% for an item at all. However, you will always receive coins and some missile runes from the chest, so it isn't a complete waste if you don't get barrows equipment. Before I lead you into the strategies, you might want to know what exactly that you are doing. When entering the barrows graveyard, there are a total of six mounds, one for each of the brothers. To enter one of their tombs, simply click on the spade supplied on every hill. This will take you into a small room that contains a crypt and a staircase. The staircase will take you back to the surface, and clicking on the crypt will do one of two things. The first thing it might do is awaken the spirit living in the crypt, one of the six brothers. This map gives information on which of the crypts belongs to which brother:
The second, is that you might find a tunnel entrance, this will be only the case for one of the six crypts though, so if you find this entrance prematurely, you might want to go back and kill the rest of the brothers first.
1. Warm up:
You might be wondering in what order you should attack the brothers. In order to use your prayer points wisely, we recommend to always start with Dharok first. As you might have noticed by now, he is the deadliest of all the Barrows brothers. Then move on and slay Karil, Verac, and Ahrim in the order you find the most convenient. Then finish by slaying Guthan and Torag. If you happen to find the tunnel entrance before having slayed the other five brothers, do exactly as it was previously stated above, just ignore it for the moment and finish the rest of the brothers, the crypt won't go anywhere.
Now, while playing this mini-game, there are two things you should always be aware of, as they are crucial for your success. These are your life points and your prayer points. Otherwise, you have a great chance of dying if you have a low defence level, or if you are simply fighting Dharok. While you are inside the brothers' crypts, or the tunnels below, you will or might get your prayer points drained. Ghostly faces of the brothers will appear in your screen, announcing this event, like in the picture below:
This is why having The Temple at Senntisten quest complete is a great advantage in this mini-game, since after having done this quest, there will be a chance your prayer points don't drain when the ghostly image appears. So, remember, keep an eye on your life point and prayer point counters all times!
No matter what combat style(s) you've chosen, you can still use the same order to kill the brothers, but how to kill them might differ slightly between them. Therefore, for your commodity, this section will be classified by brothers.
Dharok the Wretched - Level 196:
Dharok is the easiest brother to slay as long as you activate your Protect from Melee prayer or Deflect Melee curse and keep it on at ALL TIMES, until he is dead. Using Ranged against this brother can prove to be uneffective, and as a result, a waste of your prayer points. A magic-based attack method is most effective against this brother.
Brother's special attack: The lower hitpoints he has, the higher he can hit; to the point of dealing high damage (600s+). However, his special attack can't ignore your prayer/curse protection.
Verac the Defiled - Level 146:
Protect from Melee prayer is advised for this brother, although if you are using melee armor and have a high defence level (90+) you should be able to kill him without protection prayers, at the cost of bringing multiple pieces of food. Using ranged against this brother can prove to be uneffective, and as a result, a waste of your prayer points. A magic-based attack method is the most effective against this brother.
If you are using ancient ice spells against him you can freeze him, run away from him, then keep attacking him to only activate your protection prayer when he unfreezes until he's freezed again, and repeat.
Brother's special attack: When activated, you'll get hit regardless of your armor defence bonus and/or protection prayers.
Ahrim the Blighted - Level 130:
Protect from Magic prayer is advised for this brother; although, if you brought dragonhide armor with you and have a rather high magic level, you should be able to kill him without protection prayers, the cost bringing multiple pieces of food instead. Ranged attacks are the most effective against this brother, but he shouldn't be a problem if you are using melee.
Brother's special attack: None, but will often cast curse spells on you to lower your attack, strength, and defence levels. Please note that the curse spells can still affect you with the magic protection prayer/curse on.
Torag the Corrupted - Level 146:
Protect from Melee prayer is advised for this brother; although if you are using melee armor and have a high defence level (90+), you should be able to kill him without protection prayers, at the cost of bringing multiple pieces of food. Using ranged against this brother can prove to be uneffective, and as a result, a waste of your prayer points. A magic-based attack method is the most effective against this brother.
If you are using ancient ice spells against him you can freeze him, run away from him, then keep attacking him to only activate your protection prayer when he unfreezes until he's freezed again, and repeat.
Brother's special attack: When activated, his special attack will reduce your run energy by 20%. Note that his special attack can ignore your protection prayer/curse.
Karil the Tainted - Level 121:
Protect from Ranged prayer is advised for this brother; although, if you are using melee armor and have a high defence level (90+), you should be able to kill him without protection prayers, at the cost of bringing multiple pieces of food. Please keep in mind that Karil's attack are very accurate. Using Ranged against this brother can prove to be uneffective, and as a result, a waste of your prayer points.
Following our list of suggested outfits, a black salamander with the magic style, Slayer dart, or a melee are the most effective weapons against this brother.
Brother's special attack: When activated, his special attack will reduce your agility level by 20%. Note that his special attack can ignore protection prayers.
Guthan the Infested - Level 147:
Protect from melee prayer is advised for this brother; although, if you are using melee armor and have a high defence level (90+) you should be able to kill him without protection prayers, at the cost of bringing multiple pieces of food. Using Ranged against this brother can prove to be uneffective, and as a result, a waste of your prayer points. A magic-based attack method is the most effective against this brother.
If you are using ancient ice spells against him you can freeze him, run away from him, then keep attacking him to only activate your protection prayer when he unfreezes until he's freezed again, and repeat.
Brother's special attack: When activated, the special attack will restore of Guthan's life points. Note that if you have melee protection prayer or curse on, his special attack will ignore it as well and heal him, but you won't get damage.
Akrisae the Doomed - Level 115:
It is advised to use protect from melee, as this brother is capable of hitting up to 340 lifepoints.
Akrisae has the ability to use protection prayers and will switch these throughout the fight, according to your attack method. Therefore, it is necessary to use at least two combat styles when fighting him, preferably melee and ranged as he is weak to these.
Brother's special attack: None, but he does have the ability to restore his prayer if he runs out during the fight.
Note: Akrisae can only be accessed after completion of Ritual of the Mahjaarat and his tomb is linked to Verac's.
3. The tunnels:
After you've slain as many barrows brothers as possible, in the sense of those that can be fought by just searching their coffin (you only need at least to kill one brother to claim a reward; however, killing all of them will increase your chances of reaping better rewards. Since each brother killed will unlock the chance of getting a piece of the respective barrow set), head to the coffin that offers you to enter the tunnels.
Once you're in, your objective in these tunnels is to find the puzzle door available for you to unlock to gain access to the room where you'll find the chest in the which the barrows brothers keep their treasure; ready for you to loot it. But beware! You might find yourself with one or a few surprises.
Starting with the monsters! You didn't think it was going to be that easy, did you? Inside the tunnels, you'll find five kinds of monsters that will be permanently agressive to you, and as in the brother's crypts, spectral faces will appear in your game screen to make you aware that your prayer points are being drained. So be sure you are prepared before you enter. If you are low on supplies, do not worry. Feel free to go to a bank to restock, the game won't reset until you've looted the chest.
Note that your mini-map will be unavailable while inside the tunnels, however you can still be able to try to figure out your way through it using your in-game compass and the following map:
(Map made by Teashek, and edited by Sir karamu, original map by Coolgeekz)
Since your prayer will find itself drained inside the tunnels and you're likely to be inside for a few minutes, do not bother using up prayer restore potion before entering the tunnels, instead, enter the tunnels and wait you find the brother(s), according to how many you've slayed, to restore your prayer.
As mentioned on the map, these might appear when opening a door then you can decide to either fight it, or run away. You can also get attacked by a ghost when attempting to loot the brother's chest in the event where they are not all dead yet, however, you can still loot the chest after the ghost has appeared, there is no need to fight it to be able to claim your reward.
But to be able to claim your loot, you have to reach the chest room first. As you can see in the map, there are four entrances to the chest room, one for each main cardinal point. Only one of those four doors can be opened, the rest will remain unclickable, the openable door will be also placed at random.
When you find the said door, you'll need to unlock it by answering correctly to an image puzzle that will be displayed in your screen, in the event where you select the wrong answer, the dungeon will reset itself, and the puzzle door will be relocated. Also, if you happen to be interrupted by a monster while you're solving the puzzle, when you click the door again, the puzzle that will appear will be random.
Nothing to freak out about though, since you will find below the solutions for the four puzzles that might display in your game screen:
Once the chest has been looted, there is only one thing left to do: ESCAPE! Quickly teleport out or find your way out through the tunnel, but note that from the moment you loot the chest the tunnel will start collapsing and you'll be dealt a small amount of damage from the falling rocks each few seconds, until you manage to get out.
- If I logout or leave the Barrows area, will I lose my progress? No, you won't! Your progress will be saved until your loot the brother's treasure chest and exit the tunnel.
- The higher killcount I get, then the more chances I'll have to get a Barrows equipment item? Disappointing perhaps, but no, the killcount will simply raise the amount of stackable items you get from the treasure chest.
- If I happen to die, will I keep my items? No, in the event of your death, a grave will be placed in the spot and you will have to get back there to pickup your items.
- Is it possible to get double Barrows equipment items from looting the chest? Yes, it is. However the chances of this event to happen are almost inexistent.
- Is there a rate to acquire barrows equipment? No, the rewards are random. For example, it might require one trip, or it might require 30 trips to get a piece.
Now you must be wondering which rewards are so good to make your trips worth it, so here we present you, the rewards! Starting by the Barrows armor equipment, note that getting Barrows equipment as reward is rare, so if you didn't get one don't feel disapointed, and keep trying.
- Ahrim the Blighted's Set (Magic)
- Dharok the Wretched's Set (Melee)
- Guthan the Infested's Set (Melee)
- Torag the Corrupted's Set (Melee)
- Verac the Defiled's Set (Melee)
- Karil the Tainted's Set (Ranged)
- Akrisae the Doomed's set* (Magic)
*Can only be obtained after completing Ritual of the Mahjarrat.
Other items you might get include: (Note: Wearing a Ring of Wealth may increase the chances of obtaining these.)
- Bolt racks (Ammo for the Karil's crossbow; one time use only)
- Coins
- Combat runes (Mind, chaos, blood)
- Shark (1-4)
- Dragon medium helm (This an extremely rare reward though)
- Half keys (Tooth half/Loop half)
- Prayer potion (2)
- Restore potion (2)
- Super defence potion (2)
| Ahrim the Blighted's Set | |||||||||||||
| Name | Image | Armor bonuses | Weapon bonuses | ||||||||||
| Armor bonus | Life bonus | Accuracy | Damage | ||||||||||
| Ahrim's hood | ![]() |
373 | 840 | N/A | N/A | ||||||||
| Ahrim's robetop | ![]() |
429 | 168 | N/A | N/A | ||||||||
| Ahrim's robeskirt | ![]() |
411 | 126 | N/A | N/A | ||||||||
| Ahrim's staff | ![]() |
0 | 0 | 1868 | 0 | ||||||||
| Ahrim's wand | ![]() |
0 | 0 | 1868 | 0 | ||||||||
| Ahrim's book of magic | ![]() |
0 | 0 | 1868 | 0 | ||||||||
| Complete Set | 1213 | 3780 | 1868 | 0 | |||||||||
| Set Effect | "Blighted Aura" - When you attack with any spell, you will have a chance to reduce the opponent's strength. |
||||||||||||
| Dharok the Wretched's Set | |||||||||||||
| Name | Image | Armor bonuses | Weapon bonuses | ||||||||||
| Armor bonus | Life bonus | Accuracy | Damage | ||||||||||
| Dharok's helm | ![]() |
373 | 840 | N/A | N/A | ||||||||
| Dharok's platebody | ![]() |
429 | 168 | N/A | N/A | ||||||||
| Dharok's platelegs | ![]() |
411 | 126 | N/A | N/A | ||||||||
| Dharok's greataxe | ![]() |
0 | 0 | 1868 | 1599 | ||||||||
| Complete Set | 1213 | 3780 | 1868 | 1599 | |||||||||
| Set Effect | "Wretched Strength" - As your HP lowers, your strength increases. This stops when at 10% of your HP, which gives double strength. |
||||||||||||
| Guthan the Infested's Set | |||||||||||||
| Name | Image | Armor bonuses | Weapon bonuses | ||||||||||
| Armor bonus | Life bonus | Accuracy | Damage | ||||||||||
| Guthan's helm | ![]() |
373 | 840 | N/A | N/A | ||||||||
| Guthan's platebody | ![]() |
429 | 168 | N/A | N/A | ||||||||
| Guthan's chainskirt | ![]() |
411 | 126 | N/A | N/A | ||||||||
| Guthan's warspear | ![]() |
0 | 0 | 1868 | 1599 | ||||||||
| Complete Set | 1213 | 3780 | 1868 | 1599 | |||||||||
| Set Effect | "Infestation" - You have a chance to get healed by the amount of damage you inflicted to your opponent. |
||||||||||||
| Torag the Corrupted's set | |||||||||||||
| Name | Image | Armor bonuses | Weapon bonuses | ||||||||||
| Armor bonus | Life bonus | Accuracy | Damage | ||||||||||
| Torag's helm | ![]() |
373 | 840 | N/A | N/A | ||||||||
| Torag's platebody | ![]() |
429 | 168 | N/A | N/A | ||||||||
| Torag's platelegs | ![]() |
411 | 126 | N/A | N/A | ||||||||
| Torag's hammers | ![]() |
0 | 0 | 1868 | 1599 | ||||||||
| Complete Set | 1213 | 3780 | 1868 | 1599 | |||||||||
| Set Effect | "Corruption" - Your target's run energy may be drained at 20% a drain. But it will not add it to your energy. |
||||||||||||
| Verac the Defiled's set | |||||||||||||
| Name | Image | Armor bonuses | Weapon bonuses | ||||||||||
| Armor bonus | Life bonus | Accuracy | Damage | ||||||||||
| Verac's helm | ![]() |
373 | 840 | N/A | N/A | ||||||||
| Verac's brassard | ![]() |
429 | 168 | N/A | N/A | ||||||||
| Verac's plateskirt | ![]() |
411 | 126 | N/A | N/A | ||||||||
| Verac's flail | ![]() |
0 | 0 | 1868 | 1599 | ||||||||
| Complete Set | 1213 | 3780 | 1868 | 1599 | |||||||||
| Set Effect | "Defiler" - Your attack may hit through your opponents armor and prayer. It is also slightly more accurate. |
||||||||||||
| Karil the Tainted's set | |||||||||||||
| Name | Image | Armor bonuses | Weapon bonuses | ||||||||||
| Armor bonus | Life bonus | Accuracy | Damage | ||||||||||
| Karil's coif | ![]() |
373 | 840 | N/A | N/A | ||||||||
| Karil's top | ![]() |
429 | 168 | N/A | N/A | ||||||||
| Karil's skirt | ![]() |
411 | 126 | N/A | N/A | ||||||||
| Karil's crossbow | ![]() |
0 | 0 | 1868 | 892 | ||||||||
| Complete Set | 1213 | 3780 | 1868 | 892 | |||||||||
| Set Effect | "Tainted shot" - There is a chance that you opponent's's agility will be lowered by 20%. |
||||||||||||
| Akrisae the Doomed's | |||||||||||||
| Name | Image | Armor bonuses | Weapon bonuses | ||||||||||
| Armor bonus | Life bonus | Accuracy | Damage | ||||||||||
| Akrisae's hood | ![]() |
373 | 840 | N/A | N/A | ||||||||
| Akrisae's robe top | ![]() |
429 | 168 | N/A | N/A | ||||||||
| Akrisae's robe skirt | ![]() |
411 | 126 | N/A | N/A | ||||||||
| Akrisae's war mace | ![]() |
0 | 0 | 1868 | 726 | ||||||||
| Complete Set | 1213 | 3780 | 1868 | 1599 | |||||||||
| Set Effect | "Doom" - When full Akrisae's armor is worn, there is a chance that you will drain a percentage of your opponent's prayer points based on the damage you've dealt and restore a percentage of your own prayer points. |
||||||||||||
Barrows armor will degrade over time through its use. Only in top condition or when completely broken can it be traded to others. In general you will get around 15 hours of combat use out of a piece in top condition before it needs to be repaired. There are 6 different levels that the armor can be at.
- Karil's top 100 - when this is displayed, the armor is still in top condition, but is not tradable. This happens as soon as you engage in combat.
- Karil's top 75 - the armor has degraded a bit.
- Karil's top 50 - the armor has degraded some more.
- Karil's top 25 - the armor is almost broken.
- Karil's top 0 - the armor is broken, and needs to be repaired. It is also tradeable in this condition. Note:If you drop the armor unnoted it will automatically deteriorate to 0
You can get the armor repaired in four different places at a cost.
- Bob in Lumbridge
- Dunstan in Burthorpe
- Tindel Merchant in Port Khazard
- The Squire at the Void Knight outpost
Costs for a full repair from 0:
- Weapons: 300k
- Bodies: 270k
- Legs: 240k
- Helmets: 180k
The armor can also be repaired using an armor stand in a POH. The cost for repairing it in this way is based on your Smithing level (99 smithing almost cuts the costs in half). You can also request assistance from someone who has a higher smithing level to be charged the same price that the person assisting you would pay for repairing it.
This Minigame Guide was written by Sir Karamu, Tenseiken, coolgeekz, spydenie, evildemon86, Aerisje, manticore, uber, alex201285, G3m N M, Jasper, and Ralkal.. Thanks to 3048047, Kernite, DRAVAN, zhaksta, Baron Diaz, Fireball0236, Shinraz, TheRulnig, mullen781, Teashek, jibax, Xaero0010, Imperial G96, Ju_Jitse, Im4eversmart, ms wolf22, betatmw000, LogGamer, Koliatx, 12erwer, magikchicken, Zevenberge, Weirdonline_The_Ultimate, Alfawarlord, Steve-0, Jakeup07, Speedy0806, Pking_Pwn1, Jasper, Ralkal, Javezz and Crablogger. for corrections.
This Minigame Guide was entered into the database on Thu, May 12, 2005, at 06:30:38 PM by dravan, and it was last updated on Tue, Mar 12, 2013, at 02:47:59 PM by Javezz.
If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!
Print this page with images - Back to Previous Page - Back to the Minigame Guide Index Page - Back to Top































