| Weapon Stats |
Damage | Accuracy |
| Unknown | Unknown |
| Critical Bonuses |
Melee | Magic | Ranged |
| Unknown | Unknown | Unknown |
| Attributes | Armour | Life Bonus | Prayer Bonus |
| Unknown | Unknown | Unknown |
| Styles | Class | Attack Style | Attack Speed |
| N/A | N/A | N/A |
These bolts have special effects in Player V Player situations (only against a player wearing mage armor or no armor):
When targeting an opponent’s head, the bolts have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit.
Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. Hitting the torso again while this effect is active has the same chance to add an extra point of damage per second for the remainder of the initial duration, up to a maximum of five.
A shot to the legs has a 1 in 3 chance of draining your opponent’s run energy in proportion to the damage dealt. If they’re low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds.
This Data was submitted by: Javezz.
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