Jump to content


Toggle shoutbox Shoutbox

Zidane3838 : (12:19 AM) The thumb incident was an hour or so before the leg incident, I was playing baseball with a stick and a basketball, lol. ANYWHO, so for my leg, I was swinging my lanyard with keys around quite violently and it connected with my leg. I had to sit down immediately and couldn't walk for 20-30 min :(.
Colton : (09:28 PM) How did you manage that? o.o
Zidane3838 : (09:23 PM) Completely destroyed my thumb and knee earlier :(..
Raider : (06:58 PM) no pic no proof
cowlover : (06:57 PM) woo 99 firemaking *waves finger*
High Vortex : (05:42 PM) Such a long day. >.<
Mr Tudjay : (04:16 PM) Lol
Varunky : (03:54 PM) What in the world is "credits?" Do they mean gp in that article? Stupid stuff, really...
Sumurai8 : (03:18 PM) hiya
I M O J : (02:58 PM) hi folks
PuddingHeadJ : (02:58 PM) RE that guy who got sent to court over them coins, that second picture of him is quite flattering
PK_Not_Ok : (10:58 AM) *is eating honey*
PK_Not_Ok : (10:43 AM) lolz :)
McSwindler : (10:07 AM) also, sounds like something Americans would do...
McSwindler : (10:07 AM) only £16? pretty sure the court costs were a lot more than that...
PK_Not_Ok : (09:56 AM) They lied. The picture of Ozan as a child in Taverley is from the advertisement/trailer/thing.
Keata Kat : (09:28 AM) Evidently :P
Kate : (09:09 AM) ...but omg really? :blink: you can go to court for that? O___o
Kate : (09:07 AM) *starts preaching about How To Keep Your Account Secure*
Nltrogen : (08:50 AM) so, ummmmm, apparently this happened
http://www.dailymail...ntasy-game.html

Photo

Weapon Suggestion - Part 1


This topic has been archived. This means that you cannot reply to this topic.
15 replies to this topic

#1 Lilroo503

Lilroo503

    Head of Development

  • Site Admins
  • 2,039 posts
Click to view battle stats

Posted 28 May 2012 - 06:35 PM

I've been looking into the current weapons we have. Currently the weapons are fairly straightforward; each weapon deals between X and Y damage where X and Y differ by 35 (for all but claws and shalenip). I would like to propose a change to the weapons by making the difference increase by 5 for each weapon. This means that the higher leveled you get, the greater the difference between the min and max str in a weapon

The following is my best attempt at a chart. When talking about Levels, I either mean the set level requirement (such as the current claws and shalenip), or the level that the average person actually has enough strength to start using it.

Weapon   - Cur Lvl - Cur Str - New Str - New Lvl
Bronze   -       1 - 1:35    - 1:30    - 1
Iron     -       1 - 25:60   - 25:60   - 1
Steel    -       4 - 50:85   - 55:95   - 5
Mithril  -       7 - 75:110  - 90:135  - 9
Adamant  -      10 - 100:135 - 130:180 - 14
Rune     -      13 - 125:160 - 175:230 - 20
Dragon   -      16 - 150:185 - 225:285 - 26
Whip     -      20 - 175:210 - 280:345 - 33
Godsword -      23 - 200:235 - 340:410 - 40
Rapier   -      26 - 225:260 - 405:480 - 48
Claws    -      30 - 1:500   - 250:800 - 50
Shalenip -      50 - 350:600 - 475:560 - 57

This is part 1 of my proposed weapon changes. If this goes over well, part 2 will be posted after enough of the regulars have given their feedback.

#2 Riku

Riku

    Keyblade Master

  • Established Members
  • PipPipPip
  • 322 posts
Click to view battle stats

Posted 28 May 2012 - 06:52 PM

As for what's actually listed, I find it acceptable.
My only question is though, can we not add some higher weapons than shalenip?

Capping strength at 560 only weakens my strongest attack. This is excluding claws, because I know I'll nevrr use them and I suspect others won't as well.

#3 Lilroo503

Lilroo503

    Head of Development

  • Site Admins
  • 2,039 posts
Click to view battle stats

Posted 28 May 2012 - 06:53 PM

Part 1 focuses completely on our current weapon-set.

#4 Riku

Riku

    Keyblade Master

  • Established Members
  • PipPipPip
  • 322 posts
Click to view battle stats

Posted 28 May 2012 - 06:56 PM

Ah, that would have been good to clarify. Well, seems fine for me. Aopreciate the work you're doing, as always.

#5 Zingy

Zingy

    Wise Werewolf

  • Established Members
  • Pip
  • 69 posts
Click to view battle stats

Posted 28 May 2012 - 07:21 PM

I'm not a huge fan of the higher range of possible strength used for most of the weapons. Now we'll have to either take a larger risk or just overkill in some cases. Other than in the case of the snalenip, I don't see this as much of an improvement. Unless Part 2 would introduce some more accurate weapons, I'd rather keep Forum Battle as is.

#6 Lilroo503

Lilroo503

    Head of Development

  • Site Admins
  • 2,039 posts
Click to view battle stats

Posted 28 May 2012 - 07:24 PM

There would be absolutely zero challenge to the game if you knew exactly how much strength to use every time and could use exactly that amount of strength. Once again strategy would need to come into play and the higher leveled you get, the more strategy should be needed. It's just another challenge to determine if you're willing to take the risk or want the definite kill.

#7 Zingy

Zingy

    Wise Werewolf

  • Established Members
  • Pip
  • 69 posts
Click to view battle stats

Posted 28 May 2012 - 08:51 PM

I'm not asking for to know exactly how much strength I use, but a relative estimate would be nice. Right now, I like the strength ranges of most of the weapons. However, your suggestion has many of them being almost doubled. For example, the godsword has a range of 35 strength, but your suggestion has that raised to 70. Also, let's say I need 350 strength to kill somebody. I could use the godsword, but I would risk dying myself. So instead, I use the rapier, which hits for the max strength of 480. In that process, I would waste 130 strength, or more than 1 super strength. That's ridiculous considering that you can barely get people to invest in minor revives let alone strength potions. I doubt that the masses would be too fond of that.

Also, I'm pretty certain that this suggestion stems from a suggestion to improving the accuracy of the shalenip. Personally I agree with that, but not by decreasing the accuracy of most of the other weapons. Looking at the changes, they obviously favor the players who currently use the shalenip. Therefore, I see this as benefiting higher level players more than others. Right now, the high level players are the most active players and probably the most content. However, I look at the lower level players who are constantly complaining about being dead. Truth is that a lot of them have allready given up on forum battle. Shouldn't we be focused on bringing more activity to Forum Battle?

Personaly, I've never been one to complain about something without offering a solution. But right now I don't see a viable option to get the lower levels more involved. However, I do believe that this suggestion would not help the cause.

Edited by Zingy, 28 May 2012 - 08:53 PM.


#8 Anthuny

Anthuny

    Grammar Neighzi

  • Advanced Members
  • 475 posts
Click to view battle stats

User's Awards

     

Posted 28 May 2012 - 09:04 PM

Ah.. I always felt like we unlocked all the weapons too fast and had nothing between 225 STR and level 50. I approve of the more even spread between them.

And Zingy, as an example...

I'm level 1. I use a iron scimitar that uses 25 STR. The max it does on a level 2 is 35 damage.

I'm level 20. I attack another level 20 with 100 STR. I do 210 damage.

I'm level 60. I use 300 STR on the bot who's level 100. I do 398 damage.

I'm level 70. I attack level 200+ Alfa with 100 STR. I do 1 damage.

I'm level 50+. I use a bronze scimitar on level 1-3's. Instant kills on all of them.

*Yes, those are some of the actual numbers*

There ya go. Push as far as you can, just to see how far you can go. If you're not willing to risk death to figure out how hard you can hit someone, then wasting STR is your own punishment.

#9 Lilroo503

Lilroo503

    Head of Development

  • Site Admins
  • 2,039 posts
Click to view battle stats

Posted 28 May 2012 - 09:11 PM

The reason behind this suggestion is not purely due to shalenip accuracy. There have been many suggestions regarding weapons, killing, etc., so I took a look at all the weapons and thought this might be a decent setup to go with. It adds higher overall strength to the weapons we currently have making you not get a new weapon every 3 or 4 levels and having the game basically have no new content after level 50 (shalenip), reduces the 20 level gap between claws and shalenip, let's people hit higher and use more of their strength....

You said you don't want to know exactly how much you'll hit with, yet you seem to not be implying that. You personally want a weapon that you can choose which has a very small strength difference so you know you can kill them and so you won't waste too much strength. You DO want a weapon that is more or less extremely accurate so you know exactly what you'll hit.

I disagree this provides any major disadvantage for lower levels... it also depends what we define as a low level. Someone currently level 26 can currently use the Rapier to hit between 225 and 260 for a difference of 35. Under the new system that same person would be using the Dragon scimitar to hit between 225 and 285 for a difference of 60. That really, really is not a huge difference and does not dramatically hurt them.

I do agree that it would be ideal to get more people playing battle, but what suggestions do you have? Please... if you (or anyone) have any thoughts, create a new topic or send me a PM with how we should get more people active. I would love for more people to be involved, but do not know how we can go about doing that right now. Until we can solve the problem of people dying too often, I don't think we should even be bother with a campaign for new people.... then again people have been consistently complaining of death on a daily basis but won't bother to make a few posts to earn the money to buy a revive. Posters will always receive major advantages. We are a message board first and a battle community second. That will always be the case.

Edited by Lilroo503, 28 May 2012 - 10:29 PM.
Removed a stupid sentence


#10 Super Fly

Super Fly

    Events Team Member

  • Events Team
  • 1,123 posts
Click to view battle stats

User's Awards

     

Posted 28 May 2012 - 10:22 PM

Go through with the changes, Everyone can adapt to it quickly :)

#11 Anthuny

Anthuny

    Grammar Neighzi

  • Advanced Members
  • 475 posts
Click to view battle stats

User's Awards

     

Posted 29 May 2012 - 12:38 AM

However, I look at the lower level players who are constantly complaining about being dead. Truth is that a lot of them have allready given up on forum battle. Shouldn't we be focused on bringing more activity to Forum Battle?


Honestly, most of those low levels are unestablished members. It's not so much they gave up on fb, as it is they're just not active on the site at all. Now if you look around and see who posts daily, most of those people are decently ranked. And you can watch their ranks to see that they're still going.

The main reason we don't have a lot people active in fb, is because we don't have that many active people participating in the forums.

#12 mrjose342

mrjose342

    Interactive Imp

  • Established Members
  • 49 posts
Click to view battle stats

Posted 29 May 2012 - 11:28 PM

ughh i'm a noob so what is shalenip?

#13 Lilroo503

Lilroo503

    Head of Development

  • Site Admins
  • 2,039 posts
Click to view battle stats

Posted 30 May 2012 - 03:18 AM

ughh i'm a noob so what is shalenip?

I suppose I should ask if you realize you're in the board for our Forum Battle? :P If you don't know what Forum Battle is, check out the initial topic on it: Return of the Forum Battle.

If you already knew that, then the Shalenip is just one of the weapons of our battle system. It's based on one of our crazy clan members, Shaleclaw. I have no idea where "Shalenip" originated from though...



Anyways, there's only been a few responses, but the majority of them have been in favor of this change. Unless I hear otherwise by more people, I'll go ahead and make this change on Friday.

#14 Shaleclaw

Shaleclaw

    RuneHQ Clan Deputy / Shalenip the Fridgenipper

  • Established Members
  • PipPipPipPipPipPipPip
  • 1,010 posts
Click to view battle stats

User's Awards

     

Posted 30 May 2012 - 02:13 PM

I agree to the proposed changes. They look good to me (although I'd never argue with making the top-end strength of a Shalenip be a flat 575). ;)


To answer Steve's question about the name, basically the name "Shalenip" came from Graystar and Scott a few months back when I smashed the Admin's fridge to steal eat its contents. Then Alfa made it my Member Title and the name stuck. :P

Edited by Shaleclaw, 30 May 2012 - 02:15 PM.


#15 Lilroo503

Lilroo503

    Head of Development

  • Site Admins
  • 2,039 posts
Click to view battle stats

Posted 02 June 2012 - 04:21 AM

This has now gone live.

#16 Alfawarlord

Alfawarlord

    Content Manager / RHQ Clan Owner

  • Managers
  • 2,817 posts
Click to view battle stats

User's Awards

        

Posted 02 June 2012 - 10:11 AM

Thx steve, I love the more accurate weapons. Sadly when ppl counter they counter more accurate >.<