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22 replies to this topic

#1 Lilroo503

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Posted 24 May 2012 - 06:21 PM

I've still been receiving a number of suggestions and/or complaints about the battle system and how to make it easier/better for those who aren't level Alfa and Edd yet. I'll list a few suggestions that have been thought up and my thoughts on them. I encourage all discussion on both these suggestions and on any others you can think of. Keep in mind I am limited with what I can change, so the crazier ideas may not be technically able for me to implement, but it doesn't mean you can't suggest it.


2hr attack expiration - Currently there lowest attack expiration limit is 1 hour. This suggestion states that the lowest limit should be increased to 2 hours. The thought behind this is that people wouldn't be dead as often. I don't believe this would help because everyone would still be getting killed every other hour instead of every hour and they would just remain dead for 2 hours instead of 1 hour.

Stronger weapons - Currently it's impossible for anyone to kill the top level players with just one attack by themselves. This suggestion figures that adding a stronger weapon to allow the highest levels to die with one attack will help kill them and potentially help to close the gap. I don't see this as helping because they would still just revive themselves and then attack everyone. This also presents a new problem. A new weapon would need to be constantly introduced as the top ranks continued gaining levels.

Periodically give items/gp to everyone - Giving items to everyone is something more difficult that would take some time to code and ensure everything was working correctly. Giving GP to everyone is very simple. The problem with GP is that it could be stolen before you have a chance to make use of it. I also don't see how this particularly helps anyone as I likely wouldn't give too many items/GP anyways and 1-2 posts/topics would give you the same amount.

Lower the bot creation level - Currently you need level 75 to create a bot. I see this as being high enough that it's something to work for, but it doesn't give a ton of bots all at once. If it's lowered, bots will heavily invade the game and it wouldn't be a challenge at all to get bots higher than actual players.

Leave things as they are now - The thought behind this is that if no weapons are added and no other benefits to high levels are given, at some point it won't remain beneficial to keep going as is. At some point it will become better experience to reset, create a bot, and start over again. If they don't, they won't be able to kill the other high-ish level players in one hit anymore and this would help to prevent death quite as often. This could potentially not ever happen or take a long time to happen though.


So from my point of view, none of those options are really ideal. I'd love to hear other opinions though. What do you all think about the battle system right now? Is it fine as is or does it still need more tweaks? How can we tweak it to be better if needed?

#2 Super Fly

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Posted 24 May 2012 - 06:31 PM

We need a new weapon, and the attack expire limit is fine. Having the top few people almost invincible is hard -.-

#3 Double_D_Edd

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Posted 24 May 2012 - 06:54 PM

After giving it more thought, the attack recovery time of 60 minutes is fine. For now, at least.

Regarding the stronger weapon idea, my suggestion was to make it strong enough that would take out a good amount of lifepoints. For instance, lifepoints from my stats. The current strongest weapon, Shalenip, does not even come close to removing half of my lifepoints. That's a problem for the lower players when they are interested (yes, interested) in taking a shot at Nick and I.

As far as lowering the bot level goes, it's okay at 75, but I wouldn't mind if it was lowered to, say 70. I do think it's easy enough to get to that level (just look at Anthuny!), so it shouldn't be a problem.

The system definitely needs some tweaking. But if we do change something, someone's going to be at a disadvantage.

#4 Anthuny

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Posted 24 May 2012 - 07:12 PM

If everyone playing modern warfare was level 80, the game would get very old, very fast. But they allow people to prestige. They make people want to reset. They plant the idea that starting over just for a new emblem that shows status is more impressive than being maxed out with all weapons.

On forum battle, there is no point to resetting. It makes a bot, but that allows others to level faster while you hinder yourself. It really doesn't help you in anyway. We need a reason to reset. You already said we can't have titles, but isn't there something else we can get?

#5 McSwindler

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Posted 24 May 2012 - 10:19 PM

Would it be possible to have a damage over time effect? Kinda like poison, I think it would be cool, maybe not practical though :P

None of the above suggestions really appeal to me other than a possibility of receiving and item as well as gp when posting. Have a sort of drop table like the monsters in RS where the more expensive items are about 1/100 chance whereas a strength pot could be 1/10 chance. I know that would be a pain to code though, and would probably be something for the original developers to implement.

I agree with Anthuny about the resetting having no purpose. Maybe we could get a banana (chevron) next to our name like in the clan chat.

#6 Anthuny

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Posted 25 May 2012 - 05:59 PM

For killing people when they attain demigod status, how about a mid/high level weapon that cuts hp in half? Someone with 10k hp would take roughly 30 shalenips to be knocked into killable range, while halfing their hp would make them killable in 5 attacks. It's no one-hit nuke, but it allows people working together to kill them somewhat easily.

#7 Double_D_Edd

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Posted 25 May 2012 - 06:52 PM

For killing people when they attain demigod status, how about a mid/high level weapon that cuts hp in half? Someone with 10k hp would take roughly 30 shalenips to be knocked into killable range, while halfing their hp would make them killable in 5 attacks. It's no one-hit nuke, but it allows people working together to kill them somewhat easily.


That's basically what I was suggesting. :D

#8 Supermancav

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Posted 25 May 2012 - 11:19 PM

I think weapons are fine as they are, to be honest. Maybe add one more that tops out at 1000 and then leave it at that, because currently Shalenip sucks, you rarely ever hit over 400 and yet it tops out at 600.

After that though, weapons shouldn't continue to increase. Instead, people's levels need to continue to increase, because eventually you're not going to be able to kill people even with a 1000 str weapon, and that's what we want.

#9 Kittyhawk

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Posted 26 May 2012 - 12:24 AM

I think we need to add alternate ways for people who have trouble earning money to get some. My main problem is earning some funds and using it before someone kills me and takes it away, so other people must feel frustrated with that as well. People in the mid-range level specifically, lower and higher levels have their defenses against that happening as often.

ET could start offering battle gold as a reward for forum events, and perhaps one or two of the forum games could be specially marked as giving a small amount of gold to the winners.

Or maybe items could be given away, such as revives or strength pots.

#10 Claudia

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Posted 26 May 2012 - 06:19 AM

(Free) items would be nice.

I disagree on lowering the threshold for making bots, because what happens is SOME people *cough* are making bots, then proceeding to massacre every lowbie they see in order to level themselves up again. If it were easier to make bots, then more of that would happen...

I dunno, i'm frustrated because every time i've logged in for the past 4 or 5 days i'm always dead. And it's the same people who do it over and over again and it's just not fun because I agree that it should be hard to start out, but I shouldn't be dead all the time. 5 attacks and attacked nearly 10x that many times sucks.

It's not entirely the community's and the system's fault, because let's face it, we have a lot less people and ergo, a lot less targets, but I think some people could afford to show a little restraint for the sake of everyone else.

Edited by Claudia, 26 May 2012 - 06:21 AM.


#11 Varunky

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Posted 26 May 2012 - 09:12 AM

Could there be a way to make it so that the 200 gp everyone gets per day is protected somehow? That way those people who aren't on when they get it are still able to use it to buy supplies even if they are killed?

Maybe when someone kills a person they can get a choice between random x amount of Gold or a random prize box? Just to shake things up.

#12 kassandra

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Posted 26 May 2012 - 10:53 AM

Could there be a way to make it so that the 200 gp everyone gets per day is protected somehow? That way those people who aren't on when they get it are still able to use it to buy supplies even if they are killed?

Maybe when someone kills a person they can get a choice between random x amount of Gold or a random prize box? Just to shake things up.


I was thinking something along those lines also. The time when we get the 200gp I know is bad for me, dunno about for other people. But it would be nice if there was a way that we could collect it at our leisure, that way people get it when it is most useful for them. But they would have to collect it daily, it wouldn't stack up in a safe place.

#13 Double_D_Edd

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Posted 26 May 2012 - 11:01 AM

Doesn't look like it's currently possible. 200 GP is too low an amount anyway. I recommend bumping it to 500 GP or higher. That way, some of that money is available even if there are folks stealing it all the time.

#14 James

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Posted 26 May 2012 - 01:16 PM

ET could start offering battle gold as a reward for forum events, and perhaps one or two of the forum games could be specially marked as giving a small amount of gold to the winners.


I'd totally support that.

ALSO, can't people have some form of immunity to being attacked?
~ Cannot be attacked x time after being revived (THIS IS JUST A WASTE OF GP TO BUYING SHOP REVIVES)
~ Cannot be attacked x time after being attacked (by someone else)

Purchase some Immunity items that have rules as well;

Protect Item Prayer
This item prevents you losing GP after being attacked.
~ Duration : 12 Hours
~ Cannot use another for 48 Hours

Aegis Aura:
This item prevents you from being attacked.
~ Duration: 12 Hours
~ Cannot use another for 48 Hours
~ Cannot attack while this Aura is in effect.

#15 Lilroo503

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Posted 26 May 2012 - 01:35 PM

To summarize on a number of common themes I'm beginning to see from people:

There is no point to resetting: I just implemented another change to make it so you can only attack someone at most 250 levels lower than you. In time, this should provide an additional reason for the highest levels to start resetting as their low level money makers become inaccessible. I am not able to add any special rank or icon for anyone that resets.

Any type of "special" weapon or attack is not possible for me to create. It would require the developer to implement the features; however, I HIGHLY doubt it will ever be added. The devs seem pretty narrow minded and generally think that what they believe is best and other suggestions suck.. even if it only was implemented as optional. I've suggested a number of new features (some small, some large) and actually was called idiotic for one of them.... so yeah!

I _MIGHT_ be able to change the time when your daily money comes in... I need to look more into it and it would be a one time change only since I would need to do it manually, but there is no way to protect the money. Giving out items instead of money would take a fair amount of coding on my part and I'd be worried about the script breaking at the next update, so unsure if I'll get around to that any time in the near future.

I'm still undecided on how to move forward with weapons.. if stronger ones should be implemented or not. At current strength values, Alfa could take off a little under half of Edd's health (and vice versa) with the shalenip. Others struggle more because of the huge level difference. Do we want the highest levels being able to kill everyone (themselves included) with just one attack? Do we want to completely change the weapon setup and require higher levels to be able to use some of the current weapons that we have? Is it fine as is? Still trying to figure out these questions myself...

#16 Tri_Killer2

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Posted 26 May 2012 - 01:40 PM

Steve, something I have seen and I don't know if I am doing it wrong, but when I attack someone if I have full strength I can not see lets say the bronze scimitar. If I am attacking a lower level and I can only see to the rune scimitar then it forces me to kill them. Is it possible to set it so we can see all the weapons at full strength so instead of killing the lower level someone could simply attack with a bronze scimitar and do significantly less damage to that person?

#17 Zingy

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Posted 26 May 2012 - 01:48 PM

Steve, something I have seen and I don't know if I am doing it wrong, but when I attack someone if I have full strength I can not see lets say the bronze scimitar. If I am attacking a lower level and I can only see to the rune scimitar then it forces me to kill them. Is it possible to set it so we can see all the weapons at full strength so instead of killing the lower level someone could simply attack with a bronze scimitar and do significantly less damage to that person?


There should be a "Show more weapons" button towards the bottom of your screen

#18 Tri_Killer2

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Posted 26 May 2012 - 01:49 PM

There should be a "Show more weapons" button towards the bottom of your screen


Alright thanks, because i am allows getting annoyed when I attack someone 20 levels lower and I have to use a rune scimitar XD

#19 Alfawarlord

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Posted 27 May 2012 - 03:33 AM

As far as weapons go, I don't think we need more weapons. At this point we already have much stronger weapons than on the last version. I agree with steve that adding weapons would mean we would have to keep adding/upgrading them. And as it stands now it's already possible to kill Edd or me if a few ppl pile us.

The only thing that could work is reintroducing the limit of only x amount of attacks on a person every 24 hours, not including bots.

#20 Super Fly

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Posted 27 May 2012 - 12:32 PM

Yeah if we limit to attacking someone like... 3-5 times a day. Alfa and Edd will stop attacking the same people and everyone can have a chance to survive one wave of their deadly attacks :)

And I totally support giving out battle items as rewards for some ET Events