It takes an eclectically skilled set of adventurers to delve into Daemonheim, and having the right tool for the job at hand is essential. With this in mind, weâ€™ve introduced some inventory management improvements for Dungeoneering, so sorting through your gear is simpler than ever.
Weâ€™ve added a tool belt to be used in Dungeoneering. It comes ready-filled with every tool a dungeon delving hero needs, including a novite pickaxe and hatchet. Youâ€™ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons. Whatâ€™s more, if you find a pickaxe or hatchet that you donâ€™t have the levels for yet, feel free to add it to your tool belt â€“ itâ€™ll act like the highest level equivalent you can use until youâ€™ve attained the necessary level.
Another new feature in the Dungeoneering tool belt is the 'keys' category. This holds any keys picked up by yourself or members of your party. As long as someone in your partyâ€™s picked up a key, all members of the party can access it.
Finally, gathered resources obtained in dungeons â€“ including ore, logs and raw food - will now stack, leaving you yet more space for your gear. All stacks, including coins, can now be split with a new â€œDrop-Xâ€ option while Dungeoneering.
Shop UI Improvements
Weâ€™ve also overhauled the interface for in-game shops. Visually, weâ€™ve brought the shops in line with the quality of recent interface improvements. Everythingâ€™s much clearer now, too: thereâ€™s a new full display mode, selected by default, where detailed information on the items available in the shop can be seen easily. For those who already know what theyâ€™re looking for, thereâ€™s a simplified mode that shows only the essentials (very much like the shops that veterans among you will be familiar with). This can be accessed by clicking the corresponding icon in the top right corner of the shop interface.
Thereâ€™s a new 'sell mode' too, allowing you to sell items carried in your inventory through the shop interface itself. This includes clear symbols denoting whether the item in question can be sold to the shop youâ€™re currently visiting.
New bulk buy/sell buttons (in denominations of 1, 5 and Max) now make it quick and easy to change the number of items you wish to trade, before confirming and completing your transaction.
Finally, weâ€™ve standardised the prices across NPC shops, so they no longer vary in accordance with current stock levels.
Mod Avatar & Mod Moltare
In Other News
- Crafting battlestaves, fishing rocktail in the Living Rock Caverns, and using spinning wheels can now yield a Shattered Heart strange rock.
- A message is now displayed when XP is gained in a 10th skill after the activation of the Jack of Trades aura.
- A message is now displayed once a player's special attack energy reaches 50% and 100%.
- Vampyric names earned during The Branches of Darkmeyer can now be changed, once the quest is complete, by speaking to Vanescula.
Apr 11, 2012 - Dungeoneering and Shop Improvements
Posted 11 April 2012 - 07:51 AM
Posted 11 April 2012 - 08:08 AM
Che la morte ti dia la pace che cercavi. Requiescat in Pace.
Posted 11 April 2012 - 10:20 AM
I guess that makes some sense; one doesn't just dive into a dig site (which this is essentially supposed to be) without the necessary tools (?I guess?). It will definitely make dungeons go faster, but I also see it getting competitive trying to claim some of the resources. Being able to equip higher tools b4 being able to actually use them? Doesn't work that way on the surface, but whatever I guess....
Whatâ€™s more, if you find a pickaxe or hatchet that you donâ€™t have the levels for yet, feel free to add it to your tool belt â€“ itâ€™ll act like the highest level equivalent you can use until youâ€™ve attained the necessary level.
YES! This I like. Now those key snatchers who sit on the key and even go afk or skill and don't drop it will not slow the dungeon down so much. Also helps that those who are at opposite ends of a dungeon opening all the doors don't have to wait for the one person with the key to get all the way to them
As long as someone in your partyâ€™s picked up a key, all members of the party can access it.
This will really help skilling, thus making it more than just running through and getting the best dung xp.
Finally, gathered resources obtained in dungeons â€“ including ore, logs and raw food - will now stack, leaving you yet more space for your gear.
Very handy =) Now I don't have to keep going back to my attack style tab to see my charge (at least not as much)
A message is now displayed once a player's special attack energy reaches 50% and 100%.
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Saved by grace through faith - Eph 2:8-10
Posted 11 April 2012 - 11:01 AM
Posted 11 April 2012 - 05:52 PM
Posted 12 April 2012 - 02:22 AM
Disappointed that Jagex still haven't made any sort of statement regarding the SOF criticism yet. Indeed, all they seem to have done is unstickied the announcement thread which contained over 16k posts, all of which will now be lost once it gets past page 50.
Proud Member Emeritus and former Leader of the Miners and Smithers of RuneScape clan.
'Speak when you are angry - and you'll make the best speech you'll ever regret.' - Dr. Laurence J. Peter
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Posted 15 April 2012 - 01:54 PM
Lord Relztik October 1, 2007 - Nov. 11, 2012 2002 levels 200 cb and over 177m xp
Lord Relz 2 January 22, 2013 - present
Posted 15 May 2012 - 10:08 AM
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