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Apr 11, 2012 - Dungeoneering and Shop Improvements


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#1 Graystar

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Posted 11 April 2012 - 07:51 AM

Quote taken directly from RuneScape.com

Dungeoneering Improvements

It takes an eclectically skilled set of adventurers to delve into Daemonheim, and having the right tool for the job at hand is essential. With this in mind, we’ve introduced some inventory management improvements for Dungeoneering, so sorting through your gear is simpler than ever.

We’ve added a tool belt to be used in Dungeoneering. It comes ready-filled with every tool a dungeon delving hero needs, including a novite pickaxe and hatchet. You’ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons. What’s more, if you find a pickaxe or hatchet that you don’t have the levels for yet, feel free to add it to your tool belt – it’ll act like the highest level equivalent you can use until you’ve attained the necessary level.

Another new feature in the Dungeoneering tool belt is the 'keys' category. This holds any keys picked up by yourself or members of your party. As long as someone in your party’s picked up a key, all members of the party can access it.
Finally, gathered resources obtained in dungeons – including ore, logs and raw food - will now stack, leaving you yet more space for your gear. All stacks, including coins, can now be split with a new “Drop-X” option while Dungeoneering.


Shop UI Improvements

We’ve also overhauled the interface for in-game shops. Visually, we’ve brought the shops in line with the quality of recent interface improvements. Everything’s much clearer now, too: there’s a new full display mode, selected by default, where detailed information on the items available in the shop can be seen easily. For those who already know what they’re looking for, there’s a simplified mode that shows only the essentials (very much like the shops that veterans among you will be familiar with). This can be accessed by clicking the corresponding icon in the top right corner of the shop interface.

There’s a new 'sell mode' too, allowing you to sell items carried in your inventory through the shop interface itself. This includes clear symbols denoting whether the item in question can be sold to the shop you’re currently visiting.

New bulk buy/sell buttons (in denominations of 1, 5 and Max) now make it quick and easy to change the number of items you wish to trade, before confirming and completing your transaction.

Finally, we’ve standardised the prices across NPC shops, so they no longer vary in accordance with current stock levels.


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In Other News

  • Crafting battlestaves, fishing rocktail in the Living Rock Caverns, and using spinning wheels can now yield a Shattered Heart strange rock.
  • A message is now displayed when XP is gained in a 10th skill after the activation of the Jack of Trades aura.
  • A message is now displayed once a player's special attack energy reaches 50% and 100%.
  • Vampyric names earned during The Branches of Darkmeyer can now be changed, once the quest is complete, by speaking to Vanescula.


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#2 Musikal Time

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Posted 11 April 2012 - 08:08 AM

This is cool. I'm glad they brought in a Dungeoneering tool-belt. I'm sure this will be a wonderful addition to the game.
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#3 Varunky

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Posted 11 April 2012 - 10:20 AM

What’s more, if you find a pickaxe or hatchet that you don’t have the levels for yet, feel free to add it to your tool belt – it’ll act like the highest level equivalent you can use until you’ve attained the necessary level.

I guess that makes some sense; one doesn't just dive into a dig site (which this is essentially supposed to be) without the necessary tools (?I guess?). It will definitely make dungeons go faster, but I also see it getting competitive trying to claim some of the resources. Being able to equip higher tools b4 being able to actually use them? Doesn't work that way on the surface, but whatever I guess....

As long as someone in your party’s picked up a key, all members of the party can access it.

YES! This I like. Now those key snatchers who sit on the key and even go afk or skill and don't drop it will not slow the dungeon down so much. Also helps that those who are at opposite ends of a dungeon opening all the doors don't have to wait for the one person with the key to get all the way to them :thumbsup:

Finally, gathered resources obtained in dungeons – including ore, logs and raw food - will now stack, leaving you yet more space for your gear.

This will really help skilling, thus making it more than just running through and getting the best dung xp.

A message is now displayed once a player's special attack energy reaches 50% and 100%.

Very handy =) Now I don't have to keep going back to my attack style tab to see my charge (at least not as much) :sweat:

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#4 Delusionis

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Posted 11 April 2012 - 11:01 AM

Awesome, gives me more incentive to train an otherwise boring skill :D

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#5 CriticalAcclaim

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Posted 11 April 2012 - 01:48 PM

I don't really care for it.

#6 Yeldarb12

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Posted 11 April 2012 - 05:52 PM

this is the first good update in quite a while... all the other ones seem to be centered around trying to get more people to buy membership. i just may have to start doing more dung :banana:

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#7 Milk

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Posted 12 April 2012 - 02:22 AM

Seems like a good update, could certainly do with a few tweaks though. Really liking the special attack and jack of all trades messages. :D

Disappointed that Jagex still haven't made any sort of statement regarding the SOF criticism yet. Indeed, all they seem to have done is unstickied the announcement thread which contained over 16k posts, all of which will now be lost once it gets past page 50.

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#8 Lord Relztik

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Posted 15 April 2012 - 01:54 PM

I like this update. Dung is my least fav skill and this gives me somewhat of an incentive to get down in those dung floors....

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#9 Alfawarlord

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Posted 15 May 2012 - 10:08 AM

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