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Stealth items


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34 replies to this topic

#1 Lonewolf5764

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Posted 27 December 2011 - 10:48 PM

I really hate it when your waiting in the wilderness, seeking your next kill. You see a white dot on your minimap, and the player notices, and flees. Or vice versa, your trying to leave and someone sees you, ice barrages you and kills you, Either way it sucks. What if there was an item that could hide you? Well, I thing there should be. I suggest, as a part to the theiving skill, to add the possibility to have items with a certain teir of 'stealth'. The teirs would determine the stealthieness (lol) that your item gives you. Also, the items for stealth would be mostly capes, rings and amulets so you dont lose a valuble peice of armor just to get off the mini map.

These are the teirs I suggest, and note that all teirs have the aspect of their lower teirs (teir three has its traits and teir two's and one's.)

Teir one- Faded, like the ghostly robes. Not much a difference.

Teir two- Marked as an npc on minimap, and darker fade.

Teir three- Off the map completeley, and same fade as two.

Teir four- From far away completley invisible. Also above effects.

Teir five- From closer distance completeley invisible; above effects included.

Thanks for reading, and if you can also read my other post in suggestions, 'rare/roaming creatures'

Thanks again, please leave feedback :D
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#2 Jess

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Posted 27 December 2011 - 11:08 PM

Sounds totally cool, would be hilarious to see in big clan wars in the wilderness. Love pking.
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#3 Nightfirecat

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Posted 27 December 2011 - 11:25 PM

I feel like the invisibility at range would be a bit overpowered, but I feel like what you could do, is just have a greater and greater effect over time, like following:
  • Tier 1: Not marked on minimap until within a medium-long distance.
  • Tier 2: Not marked on minimap until within a medium distance.
  • Tier 3: Not marked on minimap until within a medium-short distance.
  • Tier 4: Not marked on minimap at all.
It's a fun idea, though - it'd make deep-wilderness PKing a lot more feasible for f2p, as well as for solo PKers.
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#4 Ava Rusher

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Posted 28 December 2011 - 12:26 AM

This could really be funny XD but yeah over all I think it's a well thought suggestion. But we shouldn't make it too "stealth-full" or else ppking could die out
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#5 Jay feathers

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Posted 28 December 2011 - 01:35 AM

If you wish to hide, you lose power. That is generally they way things work. Making it so you could wear full bandos, and not be marked on the minimap, wont end well. I suggest making it a full set perk, and have the full set have little or no defense bonus.

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#6 Greg

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Posted 28 December 2011 - 02:37 AM

I prefer Nightfirecat's ideas for tiers as it seems less overpowered, but I like the general concept. However, I feel that the item fits more with Agility than Thieving.
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#7 Nightfirecat

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Posted 28 December 2011 - 02:50 AM

If you wish to hide, you lose power. That is generally they way things work. Making it so you could wear full bandos, and not be marked on the minimap, wont end well. I suggest making it a full set perk, and have the full set have little or no defense bonus.

Now that I think about it, this sounds right - having a single item do this (especially a minor item such as a jewellery item) would be a bit overpowered.

I prefer Nightfirecat's ideas for tiers as it seems less overpowered, but I like the general concept. However, I feel that the item fits more with Agility than Thieving.

An excellent observation - I agree.
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#8 Sliver

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Posted 28 December 2011 - 09:12 AM

I think that it would be a great tier 5 aura but it should only take your white dot off the mini map,being compleatly invisible would be realy cheap and overdone.

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#9 Lonewolf5764

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Posted 29 December 2011 - 12:07 AM

I agree with the new set of teirs, as the origanal was sort of over powered. And as for the full set of armor, that would make the idea pointless- somebody does see you and you are dead. Though I do see your point. This would need to be thought over. Thanks for the support though guys.
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#10 Lonewolf5764

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Posted 29 December 2011 - 12:09 AM

Oh and as for the agility/theiving thing, when I was first thonking of this I had the same idea, and I thought it over. But if this was in the game it would provide a good reason for training theiving Lol.
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#11 Nightfirecat

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Posted 29 December 2011 - 12:40 AM

Oh and as for the agility/theiving thing, when I was first thonking of this I had the same idea, and I thought it over. But if this was in the game it would provide a good reason for training theiving Lol.

Maybe it could be a dual requirement - both agility and thieving?
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#12 Lonewolf5764

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Posted 29 December 2011 - 06:28 PM

Yes, that was what I was implying. Maybe like for teir one stuff an average of level 20 theiving, and 15 agility? I do still think it should be based on theiving, but agility would make sense two.
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#13 Agent 2 345

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Posted 06 January 2012 - 05:50 PM

Hm, I like the idea, again Nightfirecat's tier idea is slightly less over powered. What if there are different tiers in the Wilderness compared to Clan Wars, Say in the Wilderness you can't go completely invisible at close range but in Clan wars it could be possible to go completely invisible in non-rated clan wars.

#14 Nightfirecat

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Posted 06 January 2012 - 06:02 PM

Hm, I like the idea, again Nightfirecat's tier idea is slightly less over powered. What if there are different tiers in the Wilderness compared to Clan Wars, Say in the Wilderness you can't go completely invisible at close range but in Clan wars it could be possible to go completely invisible in non-rated clan wars.


Ooh, I like this idea - it'd be an interesting dynamic to be able to go invisible on the minimap during clan wars, since they'd be looking for you anyway, and thus not overpowered.
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#15 Lonewolf5764

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Posted 07 January 2012 - 06:57 PM

That is a cool idea :D I think it would be cool to have different areas with different bonuses

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#16 Seinami

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Posted 07 January 2012 - 08:09 PM

Note that some people may not of spent any LP Since the beginning of the Loyalty program.

This would be heavily overused, and downright abused. @.@

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#17 The Last Dovahkiin

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Posted 07 January 2012 - 11:47 PM

I personally think Stealth should be added to the list with combat skills. Yes I know, like there isn't enough skills already, but Stealth is such an extreme variable in combat, it would be hard to really just give it to you.
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#18 DarkDevourer

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Posted 08 January 2012 - 05:08 AM

Crazy idea..but i would use them lol
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#19 Sliver

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Posted 08 January 2012 - 08:36 AM

If this was to happen you could use it to not be visable on the mini map so it could be a iteam/aura for pkers and other people that are in the wildy for other reasons.

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#20 Lonewolf5764

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Posted 11 January 2012 - 04:57 PM

Yeah silver that's what we were kind of talking about this whole time :P


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