Posted 27 December 2011 - 10:48 PM
These are the teirs I suggest, and note that all teirs have the aspect of their lower teirs (teir three has its traits and teir two's and one's.)
Teir one- Faded, like the ghostly robes. Not much a difference.
Teir two- Marked as an npc on minimap, and darker fade.
Teir three- Off the map completeley, and same fade as two.
Teir four- From far away completley invisible. Also above effects.
Teir five- From closer distance completeley invisible; above effects included.
Thanks for reading, and if you can also read my other post in suggestions, 'rare/roaming creatures'
Thanks again, please leave feedback
Posted 27 December 2011 - 11:08 PM
Posted 27 December 2011 - 11:25 PM
- Tier 1: Not marked on minimap until within a medium-long distance.
- Tier 2: Not marked on minimap until within a medium distance.
- Tier 3: Not marked on minimap until within a medium-short distance.
- Tier 4: Not marked on minimap at all.
Posted 28 December 2011 - 12:26 AM
Posted 28 December 2011 - 01:35 AM
Posted 28 December 2011 - 02:37 AM
Posted 28 December 2011 - 02:50 AM
Now that I think about it, this sounds right - having a single item do this (especially a minor item such as a jewellery item) would be a bit overpowered.
If you wish to hide, you lose power. That is generally they way things work. Making it so you could wear full bandos, and not be marked on the minimap, wont end well. I suggest making it a full set perk, and have the full set have little or no defense bonus.
An excellent observation - I agree.
I prefer Nightfirecat's ideas for tiers as it seems less overpowered, but I like the general concept. However, I feel that the item fits more with Agility than Thieving.
Posted 28 December 2011 - 09:12 AM
Posted 29 December 2011 - 12:07 AM
Posted 29 December 2011 - 12:09 AM
Posted 29 December 2011 - 12:40 AM
Maybe it could be a dual requirement - both agility and thieving?
Oh and as for the agility/theiving thing, when I was first thonking of this I had the same idea, and I thought it over. But if this was in the game it would provide a good reason for training theiving Lol.
Posted 29 December 2011 - 06:28 PM
Posted 06 January 2012 - 05:50 PM
Posted 06 January 2012 - 06:02 PM
Hm, I like the idea, again Nightfirecat's tier idea is slightly less over powered. What if there are different tiers in the Wilderness compared to Clan Wars, Say in the Wilderness you can't go completely invisible at close range but in Clan wars it could be possible to go completely invisible in non-rated clan wars.
Ooh, I like this idea - it'd be an interesting dynamic to be able to go invisible on the minimap during clan wars, since they'd be looking for you anyway, and thus not overpowered.
Posted 07 January 2012 - 06:57 PM
Posted 07 January 2012 - 08:09 PM
This would be heavily overused, and downright abused. @.@
-This is just my opinion, ye who hates to be Pk'd.-
Posted 07 January 2012 - 11:47 PM
Posted 08 January 2012 - 08:36 AM
Posted 11 January 2012 - 04:57 PM