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Oct 02, 2013 - Birthright of the Dwarves


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#1 Darkblitz

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Posted 02 October 2013 - 07:10 AM

Quote taken directly from Runescape.com

 

Birthright of the Dwarves

 

Members only - Grandmaster quest

 

This week, we bring you Birthright of the Dwarves: the fifth and final entry in the Rise of the Red Axe series of quests.

 

Voted for by you, and featuring enemies, activities and rewards designed by the RuneScape community, this Grandmaster quest marks a spectacular end to one of RuneScape's longest-running and best loved story arcs. There's tough combat, choices to make that'll affect the fates of the quest's characters, and some smashing rewards too, including access to three dragon weapons; a new monster; and a new D&D based in the Lava Flow Mine that can get you an Imcando pickaxe - a mining pick that can destroy ore for extra XP.


Veldaban's Plan

Veldaban - former commander of the Keldagrim Black Guard - is a dwarf on a mission. Having brought peace and relative stability to his city in the earlier quests in the Red Axe series, he has just one loose end to tie up. Hreidmar - villainous leader of the Red Axe faction - and his right-hand dwarf Colonel Grimsson are still at large, and Veldaban plans to hunt them down before they can strike again.

 

Following Veldaban's leads, you'll root out dissident elements among the dwarven populace, battle the player-designed chaos druid leader Ikadia to learn more about the chaos dwarves' origins, and take the fight to the Red Axe in some of the most challenging combat we've released to date - from armies clashing in subterranean sorties to brutal boss fights, this quest will test your courage and skill to the limit.

 

Ikadia_by_Anthonen-11121343.jpg

 

You'll be asked to make tough choices during the quest that'll determine the fate of several of Keldagrim's dwarves - some of whom will be familiar to veterans of the Red Axe series. Ultimately, it will be your actions and your decisions that shape Keldagrim's future.


Rewards

Succeed, and no fewer than three brand-new dragon weapons will be available for you to obtain and wield: the dragon warhammer, the dragon battlestaff and the dragon throwing axe.

 

These fill out the roster of level 60 weapons nicely, and can be obtained once the quest is complete: the hammer from the Keldagrim warhammer shop; the staff from Santiri's Quality Weapons Shop in Keldagrim; and the throwing axes from killing chaos giants. Uncanny aberrations with an axe (or three) to grind, these beasts are player-designed, and the challenge of battling them is well worth the loot they can yield.

 

Chaos_Giant_by_Adraman-11121341.jpg

 

Last, but by no means least of our player-designed additions to the game is a new D&D for the Lava Flow Mine: lava geysers. The geysers erupt from the lava channels at random intervals, and can be cooled and solidified using water or ice spells. Once this is done, anyone who has completed Birthright of the Dwarves can mine it for good XP, as well as the chance of obtaining fragments of an Imcando pickaxe.

 

The Imcando pickaxe is a legendary mining implement that acts very much like an inferno adze for mining. It destroys some of the ore you would usually collect while mining, granting you additional Mining XP when it does so. Thurgo can put one together for you, but he requires all four fragments gathered from lava geysers, as well as a gilded dragon pickaxe, a million gold coins and - of course - a redberry pie. It's a tall order, but there's no better tool on Gielinor for mastering your Mining skill.

 

New_Pickaxe-11121344.jpg Dwarven NPC Update


Dwarven NPC Update and Soundtrack

 

To go along with Birthright of the Dwarves, every dwarf in the game is now up to date with stunning new graphics. The graphics team have really outdone themselves, giving every dwarf in Gielinor a character all their own, as well as the tough, stocky frames they deserve.

 

common_dwarves-30153241.jpg

There's also a magnificent musical score for the quest, bringing the whole experience together in style. Feast your ears on a preview here:

 

https://soundcloud.c...-of-the-red-axe

 

If you haven't already, now's a better time than ever to start the Rise of the Red Axe quest series and get to know the citizens of Keldagrim.

 

Mod John A and the RuneScape Team

 

 

How to start Birthright of the Dwarves:

  • Speak to Veldaban in Keldagrim Palace.

 

Requirements:

 

Behind the Scenes Video

 

Take a tour of the new quest and meet the newly updated dwarves in this recently released video:

 

The Battle of Lumbridge

 

After ten hard-fought weeks, the Battle of Lumbridge is over! When you next log in, you'll see the climactic moments of the god-sized clash at the battle's core, and the battlefield will lie silent.

 

From now on, you'll no longer be able to gather or submit divine tears, and it's not possible to unlock the titles or weapon overrides available from battlefield drops. However, you can still unlock rewards from leftover renown by speaking to the quartermasters, who'll be in their camps for some time yet. You'll also meet a Saradominist priest by the battlefield crater who can replay the Battle of Lumbridge cutscenes for you, and will give you details of how to obtain pieces of the armour sets from the God Wars Dungeon.

 

While there's no gameplay benefit to being on the winning side - and no penalty for backing the defeated faction - you'll see acknowledgements of your alignment in content to come very soon. How the battle has truly affected the balance of power between the gods has yet to be seen.

 

Of course, it falls to the inhabitants of Lumbridge to rebuild their home, and you'll be able to help them do so very soon. Take a look at Mod Mark's recent Behind the Scenes post for details of the

 

Lumbridge Rebuildathon.

 

Well done and huge thanks to everyone who took part in the Battle of Lumbridge. You were part of an epic event that reshaped the face of Gielinor and set the stage for the Sixth Age. Look out for more such content to come, and - if you haven't already - watch the video below for Mod Moltare's hints about what the future has in store:

 

The RuneScape Team

 

In Other News
  • Pick up a much-missed furry friend from Solomon's General Store today. The permanent golden chinchompa is back - free for all members, and available at a low price for free players.
  • You are now able to earn Divination XP from lamps, minigames, and other activities within which it was previously not possible to do so.

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#2 Javezz

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Posted 02 October 2013 - 07:16 AM

Finally! We've had way too many Novice quests recently and I can't wait to get stuck in to something with a challenge.


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#3 Senex

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Posted 02 October 2013 - 07:26 AM

I have been waiting for New Dragon Weapons Now I must be off to work on Smithing. Oh why do I procrastinate :dwarf:


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#4 Sarawr

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Posted 02 October 2013 - 07:28 AM

Interesting >.>


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#5 Tri_Killer2

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Posted 02 October 2013 - 07:31 AM

Can't be bothered to do the quest



#6 Benno

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Posted 02 October 2013 - 07:37 AM

Finally. We can use xp lamps on divination, also every member can get their golden chinchompa back for free! Hooraay!


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#7 Darkblitz

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Posted 02 October 2013 - 07:42 AM

Finally. We can use xp lamps on divination, also every member can get their golden chinchompa back for free! Hooraay!

 

It will be great having Sparks by my side again! :)


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#8 Graystar

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Posted 02 October 2013 - 08:06 AM

It will be great having Sparks by my side again! :)

 

Hey, that is MY Sparks.


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#9 The Cardinal

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Posted 02 October 2013 - 08:06 AM

Woop Woop!!! New quest! And better Divination XP! Time to get my quest cape back! Haven't seen a challenge in a quest since BoE and looming forward to finishing up an awesome quest series
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#10 DJ Phox

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Posted 02 October 2013 - 08:12 PM

yay I can get back my woobie! my woobie my woobie MY WOOBIE!!!!!

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#11 Garagedwella

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Posted 02 October 2013 - 09:53 PM

As a mining and smithing enthusiast (i have 99's in both skills) I'm pumped to see a new quest involving two of my favorites skills and am equally excited for the release of a new pickaxe and mining D&D!


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#12 Benordae

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Posted 03 October 2013 - 06:43 AM

Just need three more strength levels for quest. Trying for a d-pick drop should help.

 

The dwarves look great!!


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#13 Sarawr

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Posted 03 October 2013 - 07:21 AM

Finally finished the quest today, it was quite a nice challenge!


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#14 Garagedwella

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Posted 06 October 2013 - 04:28 AM

Man that last boss battle is kicking my ass, i've died more time than i care to mention. Just need to figure out a game plan to beat the last two bosses then i'll be able to finish the quest :)


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#15 Varunky

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Posted 09 October 2013 - 12:48 PM

Can't say that I was too impressed with the grandmaster-ness of this. I don't even remember using my mining and smithing req for this?

 

My biggest problem was with the boss battle at the end. Very hard for me.


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#16 Bob

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Posted 09 October 2013 - 01:04 PM

Yeah there was a nice strategy that worked out well for me. Only problem was it took a few deaths for it to work.

 

-Get Hreidmar trapped inside the building, standing in the doorway

-Have Grimsson outside so you can fight him 1v1

-When he prepares to charge, either put 1 of the lightposts between yourself and him or use the Barricade ultimate ability

-Once you kill Grimsson, turn your attention to Hreidmar (make sure he's still standing directly behind the door)

-Open the door & start attacking

-Once he summons 3 chaos dwarves (1 will spawn behind Hreidmar and 2 will spawn outside the throne room), shut the door and kill the 2 dwarves outside

-Open the door and continue attacking. Ignore the dwarf behind Hreidmar

-Use a threshold/ultimate ability when Hreidmar prepares to heal (it needs to deal at LEAST 1,000 damage in a single hit to negate his spec)

-Repeat until Hreidmar dies.

 

Just a side note, this set-up won't be guaranteed every time, but I have found it to be the safest method.


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#17 Garagedwella

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Posted 13 October 2013 - 02:57 AM

Yeah there was a nice strategy that worked out well for me. Only problem was it took a few deaths for it to work.

 

-Get Hreidmar trapped inside the building, standing in the doorway

-Have Grimsson outside so you can fight him 1v1

-When he prepares to charge, either put 1 of the lightposts between yourself and him or use the Barricade ultimate ability

-Once you kill Grimsson, turn your attention to Hreidmar (make sure he's still standing directly behind the door)

-Open the door & start attacking

-Once he summons 3 chaos dwarves (1 will spawn behind Hreidmar and 2 will spawn outside the throne room), shut the door and kill the 2 dwarves outside

-Open the door and continue attacking. Ignore the dwarf behind Hreidmar

-Use a threshold/ultimate ability when Hreidmar prepares to heal (it needs to deal at LEAST 1,000 damage in a single hit to negate his spec)

-Repeat until Hreidmar dies.

 

Just a side note, this set-up won't be guaranteed every time, but I have found it to be the safest method.

ya i've tried something like the one you mentions above (with regards to using the door)  I always find they stack on top of each other the second I arrive at the top of the stairs which makes it no possible to draw just one of them outside to fight. It's also worth mentioning that i've tried using high level gear from each corner of the combat triangle and have found two to be particularlly effective, melee and magic. For melee I used a Sgs, and full dragon, and for magic I was using the second highest robe set and wand, and using the ancient spell book. I found the ice spells quite usefull. Still havn't managed to kill the final two bosses but I think I still need to further tweak my load out before heading back in for another try.


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#18 Darkblitz

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Posted 27 October 2013 - 12:18 AM

Hello, this topic has been locked. There are many possible reasons for this...

  • the question you are asking has been answered,
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Your topic may have also expired. This means that no one has posted on it for a while, and it would be better to start a new topic to keep the conversation fresh.

This list of reasons that your topic may have been closed is given instead of a specific reason because moderators have the option to close multiple topics at once, with this standard reply added to the topic. This is much faster than closing multiple topics manually, and gives us more time for our other work.

If you have any further questions as to why this topic was closed, let me encourage you to check the FAQs, and to PM me if you do not find the answer there.

Have a nice RuneHQ day. :D


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