Congratulations to our long-time RuneHQ members Lilroo503 and Keata Kat who were married today. Both are previous staff and I would like to wish them the greatest of all happiness as they start their lives together.
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Posted by 3ter 1 on 04 January 2016 - 03:11 AM
This is something that has been bothering me, and there is little I can do to help, because I'm too busy trying to get my life together and it takes a lot of time. However, I love this community and I'd feel very guilty and sad if I didn't try to bring attention to this.
Over the past 2 years or so, I have seen this community very happy, very sad, and just through a few weird ups and downs. I have taken part as a member of the Content Editor's Team (Combining 2 of the item fields that seemed to reflect the same information was my idea). I have seen a lot of people come and go, and I feel like there's something that isn't being done right, or something is missing. I don't know what is missing, but people aren't sticking around the same way, as far as I can tell, and I miss that. I liked seeing people at the end of the day and trading stories.
Here's how it looks from my perspective. Keep in mind that I haven't been around a long as some of the people on staff, but I know a little bit about inside staff work and some of how the site is run.
1: People volunteer for staff positions, and help out completely of their own free will.
2: Most people on staff either join for a few months before leaving, or work for the site on and off over the course of a year or two.
3: There isn't as much hype surrounding some of the RHQ events as there was, say, a year ago.
4: A lot of the people who were on staff when I was are growing up and spending less time here because they can't afford to spend that time.
So, I suggest people ask themselves the following questions:
1: What is the purpose of the RHQ site? My answer: Providing information about Runescape to players who are looking for it.
2: What is the purpose of the RHQ community? My answer: To have a group of people to play with, talk to, and just generally with whom we can have fun.
And then follow those questions with "What is holding us back from being the best we can be in this regard?"
I don't know much about what changed when I left. I don't know a lot of what has happened behind closed doors. But I for one, say that games should be played for fun, and RHQ enhanced that for me when I joined. However, now it feels like it's falling off. I don't feel like the site as a whole cares as much about fun anymore. One of the things I liked about Sarah (miss her already) is that she always wanted to have fun, even when she was working on maintaining the site.
I am posting this on the feedback thread because A) I can't post it on the RHQ news, even though to me it feels like it needs to be brought to the community's attention, and B) I want people to speak up about this and try to keep this community alive. To me it feels... maybe not like it's dying, but like it's losing the passion for the game it once had, and the companionship it once had.
I don't know how to fix this. I don't know who can help. There are a lot of things I don't know about this (Hint to RHQ staff here, transparency goes a long way. You can't have a conversation without two parties at least). Regardless, I feel it needs to be brought to the community's attention and handled with care.
As a member of this forum, and a player of Runescape, I stand steadfast and looking to the future I want RHQ to have.
Posted by Double_D_Edd on 13 October 2013 - 02:47 PM
We are lucky to have Kate on RuneHQ, especially on staff. She tries to make our community a better place for everyone, and we cannot thank her enough for it. Thank you, Kate, for being such an outstanding member of our staff and community.
Posted by Darkblitz on 16 December 2012 - 04:13 AM
Last Friday I visited Jagex to have a look around and see how a games studio works and of course to get some sneak peeks at upcoming content. I met with the Community Management, Lore, Graphics, and Content departments. When I arrived at Jagex I was greeted at reception by Mod Mike, who would be my tour guide for the day. I was taken through the building and shown where all the different teams were placed, and was quickly introduced to a couple of people such as Mod Emilee and Mod Paul M.
After the introductory tour, we walked over to Mod Mike's team - Community Management. I met Mod Zach, Mod Sushi Pi, Mod Drebin, Mod Luiz and Mod Edu. Mod Mike showed me a wide range of tools that they have to support their players and, of course, to troll them in-game. We went to the Grand Exchange to unleash an army of snowmen and joined RuneHQ's clan chat to say hi.
Once we had caused enough chaos in-game, it was time for lunch. Their break area was really cool - a large room with gaming consoles and a restaurant serving up hot food for the cold Winter day. I sat with the guys from Community Management and they asked for feedback as both a player and a fansite staff member, such as how I felt about Jagex support on fansites and how they were doing in general with the RuneScape community. I was able to offer up ideas that would benefit us, and received instant feedback on whether it would work, if it wouldn't, or what some alternatives could be. It was a really good session and I'd say we both walked away with a lot more knowledge on how each side operates to serve the community.
My favourite part of any game is the story, and RuneScape is no exception. The next part of my tour is the one I was excited for the most: Lore discussion with Mod Osborne and Mod Sarah. Mod Osborne is the senior narrative designer and is responsible for making sure that all of the stories in RuneScape fit together. He's also one of the brains behind the penguin quest series! We ended up talking about anything and everything for what's coming up in the game over the next year, and it's looking to be an awesome and exciting year. Mod Osborne's passion for the game was amazing and I could have sat for hours just listening to what he had to say. He would be talking about one story, which would make him think of another good point and start talking about another story, and then I'd have a question which ignited a whole other story discussion - it was a lot to take in! I can't wait to see the events he mentioned come in to the game and I'm really excited to see how it's received by the community.
With our time up in the lore department, we moved on to the Graphics team. I was introduced to Mod Engstrom and he walked me through each team from concept art through to animation. I was lucky enough to see a piece of concept art in progress and watching someone polishing their prop design for an area. I also met an illustrator who draws for marketing purposes and was finishing up the now-visible Refer a Friend revamp graphic.
After the concept art has been finished, it moves on to the character modelling team where I met Mod Alec. He explained that it's their job to try and bring the concept art to life and get as close to the concept as possible. He showed off some cool characters they're working on for an upcoming release. I also met with Mod Stead in the environment team who showed off a graphical revamp they're working on which looked amazing - I wish it was already in game! The amount of detail they can get to these days is incredible.
Our last stop in the graphics department involved animators and interface designers. I was shown a few stock animations they put together for different models, both in-game and upcoming, each showing off a technique that made them special. The interface designers were interesting too, as there's a lot of decision making involved to give the player the best experience. I had a sneak peek of their current direction and work-in-progress plans and it's looking good.
The tour is almost up and the final department to check out was Content. I met with Mod Moltare who was able to show off a bit of Player-Owned Ports and talk about some of the ship names suggested and some of his design decisions. I also managed to slip my own name choices into the Player-Owned Ports ship editor before release! I then met with Mod Hunter and Mod Slayer to see the fearsome Kalphite King in action!
After a long day of non-stop action and all the secrets I could handle, the tour was finished. Everyone I met were really friendly and eager to share what they were working on to get some outside feedback or just to show the latest cool thing they made. The entire experience was awesome and I could easily go back for more. I hope you've all gained something out of this article and can learn a bit more about the mystical Jagex HQ. Thanks to Mod Mike for being a great host and the rest of Jagex for welcoming me and sharing your secrets!
Posted by Koviana on 14 August 2013 - 12:13 AM
WARNING: Pictures get bigger on the way down. I use a 2000x2000 canvas to paint.
So, about a month ago, I started doodling on Paint. Something I never really took seriously. For once, I wanted to do a legit painting. I didn't think it would be possible because I use a trackpad... Sooooo... I gave it a try. Within an hour of starting my first painting, I finally finished. Below is what I made for the first time. :-) (sorry if the images are a bit big oh AND this was all done on a trackpad)
It may not have been the best detailed, but it came out 10x better than I thought it would. So I kept making more paintings. (Of my RuneScape character of course)
I then started taking requests from people.
And now, I love just painting my rs character alot. Mostly for my Youtube channel, lol.
Just finished this one. Took me all night.
My favorite so far.
Bigger images below.
This art is a cover for a story I'm writing which you can check out at http://koviana.tumblr.com/ I post a new chapter every Saturday!
I was making this for my boyfriend (at the time), but my computer crashed and it didn't save, so all I have is this screenshot. :-(
The above was my first painting when I got my tablet, so it isn't in the best detail.
Not finished. :3
This painting was for the Sword Art Online painting contest on Mabinogi. (the game I play)
This was the last painting I did before my tablet broke in September 2014. It was requested from a friend of mine from Mabinogi. Mabi was having an SAO crossover.
This was to celebrate ONE YEAR of me starting digital paintings. I'm quite happy with the progress I have made in a year and I can't wait to learn more!
Will probably never finish this one. ^