Congratulations to our long-time RuneHQ members Lilroo503 and Keata Kat who were married today. Both are previous staff and I would like to wish them the greatest of all happiness as they start their lives together.
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Posted by Double_D_Edd on 13 October 2013 - 02:47 PM
We are lucky to have Kate on RuneHQ, especially on staff. She tries to make our community a better place for everyone, and we cannot thank her enough for it. Thank you, Kate, for being such an outstanding member of our staff and community.
Posted by Darkblitz on 16 December 2012 - 04:13 AM
Last Friday I visited Jagex to have a look around and see how a games studio works and of course to get some sneak peeks at upcoming content. I met with the Community Management, Lore, Graphics, and Content departments. When I arrived at Jagex I was greeted at reception by Mod Mike, who would be my tour guide for the day. I was taken through the building and shown where all the different teams were placed, and was quickly introduced to a couple of people such as Mod Emilee and Mod Paul M.
After the introductory tour, we walked over to Mod Mike's team - Community Management. I met Mod Zach, Mod Sushi Pi, Mod Drebin, Mod Luiz and Mod Edu. Mod Mike showed me a wide range of tools that they have to support their players and, of course, to troll them in-game. We went to the Grand Exchange to unleash an army of snowmen and joined RuneHQ's clan chat to say hi.
Once we had caused enough chaos in-game, it was time for lunch. Their break area was really cool - a large room with gaming consoles and a restaurant serving up hot food for the cold Winter day. I sat with the guys from Community Management and they asked for feedback as both a player and a fansite staff member, such as how I felt about Jagex support on fansites and how they were doing in general with the RuneScape community. I was able to offer up ideas that would benefit us, and received instant feedback on whether it would work, if it wouldn't, or what some alternatives could be. It was a really good session and I'd say we both walked away with a lot more knowledge on how each side operates to serve the community.
My favourite part of any game is the story, and RuneScape is no exception. The next part of my tour is the one I was excited for the most: Lore discussion with Mod Osborne and Mod Sarah. Mod Osborne is the senior narrative designer and is responsible for making sure that all of the stories in RuneScape fit together. He's also one of the brains behind the penguin quest series! We ended up talking about anything and everything for what's coming up in the game over the next year, and it's looking to be an awesome and exciting year. Mod Osborne's passion for the game was amazing and I could have sat for hours just listening to what he had to say. He would be talking about one story, which would make him think of another good point and start talking about another story, and then I'd have a question which ignited a whole other story discussion - it was a lot to take in! I can't wait to see the events he mentioned come in to the game and I'm really excited to see how it's received by the community.
With our time up in the lore department, we moved on to the Graphics team. I was introduced to Mod Engstrom and he walked me through each team from concept art through to animation. I was lucky enough to see a piece of concept art in progress and watching someone polishing their prop design for an area. I also met an illustrator who draws for marketing purposes and was finishing up the now-visible Refer a Friend revamp graphic.
After the concept art has been finished, it moves on to the character modelling team where I met Mod Alec. He explained that it's their job to try and bring the concept art to life and get as close to the concept as possible. He showed off some cool characters they're working on for an upcoming release. I also met with Mod Stead in the environment team who showed off a graphical revamp they're working on which looked amazing - I wish it was already in game! The amount of detail they can get to these days is incredible.
Our last stop in the graphics department involved animators and interface designers. I was shown a few stock animations they put together for different models, both in-game and upcoming, each showing off a technique that made them special. The interface designers were interesting too, as there's a lot of decision making involved to give the player the best experience. I had a sneak peek of their current direction and work-in-progress plans and it's looking good.
The tour is almost up and the final department to check out was Content. I met with Mod Moltare who was able to show off a bit of Player-Owned Ports and talk about some of the ship names suggested and some of his design decisions. I also managed to slip my own name choices into the Player-Owned Ports ship editor before release! I then met with Mod Hunter and Mod Slayer to see the fearsome Kalphite King in action!
After a long day of non-stop action and all the secrets I could handle, the tour was finished. Everyone I met were really friendly and eager to share what they were working on to get some outside feedback or just to show the latest cool thing they made. The entire experience was awesome and I could easily go back for more. I hope you've all gained something out of this article and can learn a bit more about the mystical Jagex HQ. Thanks to Mod Mike for being a great host and the rest of Jagex for welcoming me and sharing your secrets!
Posted by Lilroo503 on 14 May 2012 - 03:43 PM
Posted by Lilroo503 on 25 January 2014 - 12:36 AM
Hey everybody and welcome to the RuneHQ Community in 2014!
We're a bit late with a "welcome to 2014" topic, but we have good reason! I promise! To start with, let's do a quick recap of who we are and what we have to offer you all.
RuneHQ is one of only three Platinum supported RuneScape fansites. We do our best to help out the community with pretty much everything! We have quest guides, item and monster information, skill calculators, community forums, and so much more. More recently we have been attempting to branch out from just our own site. We now have our very own RuneHQ clan in game, Facebook page, Twitter account, YouTube channel, and a brand new Twitch stream. We often run competitions on the forums and are regularly running in-game events for everyone to join in on. We currently have 32 lovely staff members that volunteer their time to keep the content, forums, and the code itself always updated and running smoothly. We do it you, the community, because we want to share our knowledge and enjoy helping others. Hopefully you've enjoyed your time and RuneHQ and are committed to another year with us because, boy, do we have some awesome things happening later this year!
To start off the year, we are releasing one brand new feature and one updated feature. Thanks to our developer Sumurai8, those features are getting released RIGHT NOW!
Rewind a few years and those of you from back then will remember that the only way to help correct any information on the site was to have a forum account and post on the forums. We eventually decided that we wanted the help of everyone and not just those on the forums, so we created a way for users on the site to submit data too. You needed to click a link and were brought to a different page where you had to fill in a bunch of information. That was the past.
Now if you want to submit information, you just need to scroll to the bottom of the guide, click the correct tab for submissions, and enter in the information that will help us correct the guide. Simple! Your information will be posted on the forums, hidden to everyone until an editor approves it. This gives us a chance to make sure no spam gets through. When we determine it to be correct information, we'll change it and everything is good to go! Hopefully you'll find that the update form is simplified from before and even easier for you to help us keep the site as updated as possible.
But of course we can't leave it at just that one change. We've gone ahead and created a way for everyone to leave a comment at the bottom of every guide and database entry page! Want to state how helpful step 5 of that quest guide was? We'd love to hear it and so would your fellow players! Feel like suggesting a different setup for how to kill the boss? Be my guest! I'm very interested in knowing exactly how you will all use this new comment system.
As with the spam prevention on the update form, we also need to initially hide comments from certain people until one of our moderators has a chance to review the content. If you want to bypass that restriction, you'll need to be logged into your forum account and be an Established or Advanced Member. Anyone abusing either of these systems will unfortunately need to be banned from them, so please use some judgement before pressing that submit button!
We hope you'll enjoy these updates. Please feel free to ask any questions about these changes on our forums. We look forward to hearing your feedback and are already getting excited about our next feature to be released...
Posted by ARMYofONE2469 on 28 May 2013 - 03:24 PM
Hey everyone, I've been playing RS since late 04. I've been making Halo, Iron man, army of two and star wars replicas for about 5 years now. I decided to take on a new project. REPLICA FULL DRAGON ARMOUR IRL.
I had the Full suit rendered for me by Rensole117 from the 405th, He did an amazing job, and now I have a HD 3D Dragon armour render to work with as seen below...
I Use Pepakura which chops the Model into peices to Re-create in real space with peices of paper which you then can fiberglass to harden such as plastic.
Here we go...
On to paint...
Then I got Bored and wanted a Bandos Godsword to go with the armour.
its not finished.... But its pretty cool so far... Atleast I think so.
Thats my progess so far. Let me know what you guys think!